This free artpack contains 788 unique dice and coin graphics. These graphics are used by 128 dice of various types and colors, and the dice are organized into 16 different categories. The artpack is intended for use in BRPG v1.8b or higher, or with BGE v1.5 or higher.
Below is a sample of just some of the 128 dice (and all 3 coins) included in this artpack.
The primary purpose of this artpack is to allow you to place dice and coins directly in the map window, and interact with them there, instead of in the Dice Roller window. For some RPGs, boardgames, wargames, and dice games, this style of dice rolling could provide for significantly faster gameplay. Particularly in games that use simple mechanics and don’t require a lot of modifiers, in which using dice macros would be overkill.
A secondary purpose of this artpack is to make certain RPGs, boardgames, wargames, and dice games playable in Battlegrounds which were, until now, unplayable, due to the fact that prior to BRPG v1.6f, the dice have always been confined to the Dice Roller window. For example, some RPG systems require “opposed rolls”, where an attacker and defender must line up their dice after rolling them, such that certain dice cancel out the opponent’s dice. Another example would be games with Yahtzee-like dice rolling mechanics, where you want to keep some dice from your first roll, but re-roll the rest. This wasn’t possible before, but now it is.
I decided to put together this artpack and offer it for free to the BRPG and BGE community as a way of saying “thanks for your support”, and to add value to the programs in general.
Dice Pack for BRPG and BGE (7.4 MB)
(Installation and usage instructions are in the ReadMe which is included in the download.)
Some other reasons that this artpack could be handy.
1) Any game which requires you to roll more than 2 die types or die colors in a single roll (since Battlegrounds‘ dice macros only support two die types or die colors). For example, “Don’t Rest Your Head” requires rolls with 3 colors of d6s. White for Discipline, grey for Exhaustion, and red for Madness.
2) In face-to-face games, people sometimes place a die or dice next to their miniature to indicate altitude when they are flying. The same method could also be used to track other number-based data. For example, If I cast Wall of Flame, a spell which lasts 3 turns, I would place an Area of Effect template on the map and I could put a d3 on it. Using Battlegrounds‘ token-swapping feature, I would decrease the number on the d3 every turn, until the spell ends and I remove the Area of Effect template. Remember, just because these are dice doesn’t mean you have to roll them.
3) Sometimes the players in an RPG need to make a roll, but they shouldn’t know what result they got (e.g., search for traps or secret doors). In BRPG, the GM could use these dice in conjunction with a concealing object set to Screen, and the players could move the dice under the Screen (where the GM can see the dice but the players can’t) and then make the roll.