BRPG v1.8b is now out of beta status, and has become the new official release of BRPG, replacing BRPG v1.7d.
The main features of this update are:
• Added 2x1 square bases for figures
• Text labels can now be edited with a double-click
• Bug fixes
The format for Encounters and Deployments has not changed since v1.8a. The "User Cast.cxt" file has not changed since v1.7d, so copying over the "User Cast.cxt" file from BRPG v1.7d or higher may be a fast and efficient way to preserve your media if you are updating from one of those versions of BRPG.
A "Full Install" of BRPG v1.8b is available on the Downloads page
For convenience, v1.8b is also available as a patch for BRPG v1.8a. You must
already have BRPG v1.8a installed in order to use this patch.Download:BRPG v1.8b Patch for Mac & Windows
How to "install" this patch: Unzip the downloaded file, then simply move the included files into the corresponding BRPG v1.8a folders, overwriting the existing files when prompted.
Although a ReadMe file with the information below is contained in the v1.8b download, some people might find it useful to see the changes prior to downloading the zip file.Version History:
• Added 2x1 square bases in all the supported base colors.
• Added 2x1 square status halos in all the supported status colors.
• When exporting a media bundle, the user is now warned if required media assets are missing, and is presented with a list of the names of the missing assets.
• You can now double-click a text label to open the Text Label Editor panel. This should make it faster to edit text labels on-the-fly during a game session.
• You can now right-click on the text field located in the Text Label Editor panel to instantly select the entire contents of the text field. This should allow for quicker replacement of existing text that gets updated frequently, such as when updating a unit's HP (if you choose to track HPs via a text label).
• Text Labels now re-render themselves when loading an Encounter or Deployment.
• It is now possible to disable the "Measure Range" and "Measure Move" commands, by setting the number of units per cell (in the text box located on the Map Settings panel) to 0. Some games (e.g., Chess, or most card games) never require measuring distance, so this new option will help to de-clutter the contextual popup menu in such instances.
• Bug fix: Using any of the following characters when naming a value to track in the Turn Sequencer would result in a "Not a symbol!" error message: +, -, /, *, &, =, [, ], ., <, >, #, ¢
• Bug fix: Addressed some permissions issues having to do with the recently-added Flash functionality.
• Bug fix: An exported media bundle would fail to be compiled properly if any media assets were missing at the time of export (e.g., if you had purged an asset used by the Game File).
• Bug fix: Installing certain artpacks could cause the Categories popup menu to display the artpack names and categories incorrectly (mismatched).
• Bug fix: The program could freeze when placing a unit if the media assets filename ended with a number (e.g., "X2").