1MGSIX wrote:Having tried the demo and testing connections with 4 people I saw this problem as well and was wondering if I should purchase the program at all.
BRPG v1.7e contains some new networking code designed to help notify the GM if a user has been disconnected, and to make it easier for a disconnected user to rejoin the game session. It's entirely possible that something is wrong with this new code, which is why I released this as a beta.
I would really rather avoid new users basing their purchase/evaluation decision being off trying a beta release. As a developer, I am stuck between a rock and a hard place. If I release new versions as closed betas, I won't get enough feedback from users as to whether new features are working properly or not. Yet, if I make these open betas, I risk having people come to the conclusion that the program doesn't work or is buggy if a beta release proves to have a bug or two. The best I can do is clearly mark the beta releases as such.
I suggest you use either BRPG v1.6m (the official release, available here
), or BRPG v1.7c
(which is also a beta, but has no major issues reported, and is available in a convenient Full Install format).
BRPG's autosave feature is highly configurable, so if a serious bug should manifest during a real game session, you shouldn't lose much, if any, progress; it's simply a matter of re-loading the last autosave file and resuming the session, or, at worst, of relaunching BRPG and then doing the above.