BRPG v1.7e is now available for download. It is to be considered in beta status for the time being.
The main features of this update are:
¢ Added the ability to "jump" from one part of the map window to another while dragging one or more units
¢ Added a "Swap Locations" command
¢ Added commands for changing an Object into a Figure, or a Figure into an Object
¢ The "Create Card Deck" command is now available in the unlicensed BRPG Demo
¢ Bug fixes
The format for Encounters and Deployments has not changed since v1.7c. The "User Cast.cxt" file has not changed since v1.6f, so copying over the "User Cast.cxt" file from BRPG v1.6f or higher may be a fast and efficient way to preserve your media if you are updating from one of those versions of BRPG.
This is a Full Install. A patch version is available below. Download BRPG v1.7e here:Windows version
(141.1 MB) Mac version
For convenience, v1.7e is also available as a patch for BRPG v1.7d. You must
already have BRPG v1.7d installed in order to use this patch.Download:BRPG v1.7e Patch for Mac & Windows
How to "install" this patch: Unzip the downloaded file, then simply move the included files into the corresponding BRPG v1.7d folders, overwriting the existing files when prompted.
Although a ReadMe file with the information below is contained in the v1.7e download, some people might find it useful to see the changes prior to downloading the zip file.Version History:
¢ Added the ability to "jump" from one part of the map window to another while you are dragging one or more units. Simply select the unit/s that you wish to move, begin dragging them, and press a View hotkey (number 0 through 9). The dragged unit/s will effectively be "teleported" to the selected View, where you may then release them once you have adjusted their end position. This feature should prove invaluable in any situation where dragging units would be cumbersome if you have to cover a long distance (drag-to-scroll).
¢ Added a ping-based system for detecting if one or more players have been disconnected from the host. If so, the host is warned and the "ghost player" is removed/purged from the session, so that the real player can successfully rejoin the game session without being automatically booted. If a player who was using a Floating License gets disconnected (pings out), the Floating License is reclaimed so that it is available for use again.
¢ Added a "Swap Locations" feature, which is available from the "Arrange" submenu of a multi-unit selection's contextual popup menu (but only if exactly two units are selected, and only if the units are not already stacked). Activating this command will put unit A in unit B's current location, and vice versa.
¢ Added commands for changing an Object into a Figure, or a Figure into an Object. The "Transform into Object" command is available from a Figure's contextual popup menu, and the "Transform into Figure" command is available from an Object's contextual popup menu. This feature should be useful for users who are creating a game conversion (or GMs prepping a game session) and realize too late that they are using the wrong type of unit for something. Now, rather than deleting everything and starting over, they can use these new commands and save a lot of time and effort. The commands are only available when a game session is not currently being hosted.
¢ Change: The "Create Card Deck" command (available from the map window's popup menu) is now available in the unlicensed BRPG Demo. There was no good reason why a prospective user should not be able to play around with that feature.
¢ Change: A dice macro attached to a unit had to be called exactly "Initiative" in order to be triggered by the autoroll initiative feature. Now, it only needs to contain
the word "Initiative".
¢ Change: Mousewheel rotation of units is now off by default, but can be enabled each session if needed. It used to be the other way around.
¢ Bug fix: Fixed a bug in the Turn Sequencer that could occur when turn phases were being used and no units were included in the second phase of the Turn Sequence.
¢ Bug fix: When loading a saved game, the board color that was selected in a prior session was not being properly restored (it was reverting to black, instead).