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 Forum index » News » Product Releases
LZW's Battlemap Bundle 1
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heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Wed Aug 17, 2011 11:49 am    Post subject:  LZW's Battlemap Bundle 1
Subject description: Commercial Encounter bundle for BRPG
 



This product is a bundle of two battlemaps from Lord Zsezse Works. Specifically, these two:

The Hunter's House
The Lumberman's House

These Encounters are generic and meant to be used with any RPG system that uses a scale of 5 feet per grid square. Both of the locales featured in this bundle are depicted by maps that measure 24 x 24 squares, and the maps are offered in both a day and a night version. A third option for each locale uses a Fog of War Overlay to dynamically "light" the map as the PCs explore each area.

The Encounters can be used to depict stand-alone locations, or they can be used to depict geographically adjacent areas (if the maps were placed beside each other, they would join seamlessly to form a 24 x 48 square map).

The artwork is all high-resolution (122 pixels per cell), so it won't pixelate even at full zoom in BRPG. Audio clips of ambient sounds, for both day and night, are available in each Encounter to help set the mood.

Many map elements (tree canopies, building roofs, attics, cellars, etc.) are presented as BRPG Objects that the GM can show or hide at will.

Follow the links above to see additional preview pics of these maps. I think you'll agree that Lord Zsezse Works produces some of the most gorgeous, exquisitely-detailed, and "realistic" RPG maps in the industry.

This Encounter bundle costs $10, and can be ordered from the BRPG Store page.

Note that players will need to have this artpack installed during sessions where the GM will use it, and everyone must be using BRPG v1.6m or higher.

It's worth pointing out that the Encounters in this bundle are not meant to present a ready-to-go adventure. Every GM will have to flesh out exactly what will happen at these locales, by adding appropriate NPCs, monsters, etc. (not provided). Will this be the scene of a last-ditch defense against werewolves, or perhaps zombies? An abandoned site where the PCs must discover what has befallen the local residents? Something else entirely? That is left up to each GM to decide and add themselves. The included Encounter files merely provide the GM professional-quality "interactive maps" to use as a starting point for their own custom encounters.

If this artpack does well, Lord Zsezse Works will hopefully agree to release more BRPG-specific content for us in the future. If you browse their product catalog on RPGNow, you will see that they have a vast body of work to draw from that was originally created for printing but could be readily converted for use in BRPG. Lord Zsezse Works is "testing the waters" with this initial release, to see if it is a market worth pursuing. I hope the community response is a resounding "yes!".

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heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Wed Aug 17, 2011 11:57 am    Post subject:  

This product will be officially released this weekend (August 20 or 21). Any sales before then should be considered pre-orders.

Edit: This product has now been officially released.

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Arrow Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

Last edited by heruca on Sat Aug 27, 2011 11:19 pm; edited 1 time in total
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Kepli
High Commander


Joined: 21 Nov 2005
Posts: 657

PostPosted: Fri Aug 19, 2011 3:07 pm    Post subject:  

Wow ... those are truly stunning. Shocked Very Happy
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Omnidon
Site Admin


Joined: 06 Feb 2006
Posts: 2047
Location: NY State, USA

PostPosted: Mon Aug 22, 2011 6:48 am    Post subject:  

Kepli:
Wow ... those are truly stunning. Shocked Very Happy

Seconded Wink
Very impressive looking.

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cyberunner8
Captain


Joined: 03 Mar 2011
Posts: 89
Location: Chaiyi, Taiwan

PostPosted: Mon Aug 22, 2011 9:39 pm    Post subject:  LZW's Battle Bundle 1
Subject description: Very cool and richly detailed maps!
 

Nice! Such rich detail.
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heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Sat Aug 27, 2011 11:18 pm    Post subject:  

heruca wrote:
A third option for each locale uses a Fog of War Overlay to dynamically "light" the map as the PCs explore each area.


Here's another preview pic, to illustrate what I meant by that. Make sure you click on the image to view it at full size.


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severin
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Joined: 03 Sep 2006
Posts: 71

PostPosted: Sun Aug 28, 2011 11:25 pm    Post subject:  

So how exactly do you create something like that?
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heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Sun Aug 28, 2011 11:31 pm    Post subject:  

Do you mean how is that "lighting" effect achieved? By loading the daytime map, and then using the nighttime map as a Fog of War Overlay. Wherever the FoW is revealed, you see daylight (presumably lamp light, torchlight, etc.).

Edit: And in the example pic above, I used the "Manual and Dynamic" FoW setting to reveal only the parts of the map that I wanted.

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