Battlegrounds Games Forum Index Battlegrounds Games
Virtual Tabletop Software for RPGs & Boardgames
 
 CalendarCalendar   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Calendar
The time now is Wed May 22, 2013 6:38 pm
All times are UTC - 3
 Forum index » News » Product Releases
"Armies of the Deep" Artpack
Post new topic   Reply to topic View previous topic :: View next topic
Page 1 of 1 [7 Posts]  
Author Message
heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Sat Jul 09, 2011 2:49 pm    Post subject:  "Armies of the Deep" Artpack
Subject description: A commercial artpack for BRPG
 

This artpack, called "Armies of the Deep", consists of assorted troops (footsoldiers, leaders, corpses, etc.), all rendered in a homogenous style, allowing you to depict five fantasy races: Drow, Driders, Duergar, Dwarves, and Orcs). Included are a "Ready/Idle" pose, an "In Combat" pose, and a "Dead/Prone" pose for nearly every figure (ideal for use with BRPG's token-swapping feature).

The figures are broken down into the following categories:
Drow (aka Dark Elves) (27)
Driders (4)
Duergar (12)
Dwarves (42) (21, + 21 color mods)
Orcs (29)

All 114 figures in this 8.6 MB artpack come pre-sized and pre-rotated for use in Battlegrounds. They've all been scaled to match each other in relative size, and are all high-resolution (122 pixels per cell), so they won't pixelate even at full zoom in BRPG. The figures are suitable for a game scale of 3 feet per hex (and 5 feet per square, too, of course).

Even when you don't need an army, many of these figures can be used to represent PCs or NPCs, so they should be useful in a number of games.

The "Armies of the Deep" artpack costs $10 for GMs (but, like all artpacks, is free for players). It can be purchased from the BG Store. Half of the proceeds will go to Alynnalizza (the artist), and the other half to support continued development of BRPG. And if this artpack does well, Alynnalizza will probably create more artpacks in the future.

The "Armies of the Deep" artpack makes a great companion set for the "Medieval Armies" artpack and/or the "Elven Armies" artpack.

Note that players will need to have this artpack installed during sessions where the GM will use it, and everyone must be using BRPG v1.6m or higher.

Below are preview images of the five races included in this pack. The first screenshot was taken at 200% zoom, so that you can see all the detail. The second screenshot was taken at 170% zoom, to fit more tokens into the preview image. Be sure to click on each image to see it at full size.

Drow, Drider, and Duergar:




Dwarves vs. Orcs:




Note that the Dwarves in "blue" platemail are color mods of the earth-colored Dwarves, rather than custom renders.

_________________
Arrow Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger 
markuwp
Captain

Joined: 25 Aug 2009
Posts: 93
Location: Durham, NC USA

PostPosted: Sun Jul 10, 2011 10:02 pm    Post subject: Great artpack, bad timing  

For the past 5 years I've been running a series of completely underground campaigns in a custom D&D setting. The whole time it's been going I've been searching for more underground maps and tokens. The artpack looks like exactly what I've been needing... except that recently the characters in my campaign discovered a legendary land called "The Surface" and are now trapped there, cut off from all underground lands and creatures. Maybe this artpack should inspire me to let them find a way home!
Back to top
View user's profile Send private message 
Alynnalizza
Captain


Joined: 22 Feb 2007
Posts: 92
Location: Vermont

PostPosted: Mon Jul 11, 2011 5:30 pm    Post subject: Re: Great artpack, bad timing  

markuwp:
For the past 5 years I've been running a series of completely underground campaigns in a custom D&D setting. The whole time it's been going I've been searching for more underground maps and tokens. The artpack looks like exactly what I've been needing... except that recently the characters in my campaign discovered a legendary land called "The Surface" and are now trapped there, cut off from all underground lands and creatures. Maybe this artpack should inspire me to let them find a way home!


Sorry my timing was off Very Happy

Hopefully you'll enjoy this artpack. I tried to make it somewhat varied.

Thanks.

_________________
Asgardnorth.net & Asgardnorth.com , 2 sources for your Fantasy Needs. Com for freebies, Net for commercial items. Stop by and take a look.
Back to top
View user's profile Send private message Visit poster's website 
heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Mon Jul 11, 2011 5:43 pm    Post subject:  

Look at the bright side: 40% of the artpack (Dwarves and Orcs) is suitable for the surface world. Very Happy

BTW, I think my preview pics came out a bit dark this time (I must have used the wrong color palette, or something). The tokens are nowhere near this dark in BRPG.

_________________
Arrow Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger 
grofaz
Soldier

Joined: 08 Jul 2011
Posts: 13

PostPosted: Sun Jul 17, 2011 11:52 pm    Post subject:  

That looks really nice; the bases for the tokens seem transparent?
Back to top
View user's profile Send private message 
heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Mon Jul 18, 2011 12:03 am    Post subject:  

The bases are a customizable feature in BRPG. You can set them to different colors, chose to use either square bases or hex bases, or turn the bases off altogether. In other words, the bases are not an integral part of the token artwork in this or any other artpack.

I tend to favor transparent bases, since they let you see the terrain that the figure is standing on, which is often a factor when determining combat modifiers and the like.

_________________
Arrow Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger 
cyberunner8
Captain


Joined: 03 Mar 2011
Posts: 89
Location: Chaiyi, Taiwan

PostPosted: Wed Jun 06, 2012 11:00 pm    Post subject:  Art pack Review: Armies of the Deep
Subject description: My imput of BG artpacks #1
 

Greeting all,
I noticed that there was a distinct lack of "Reviews" of well everything, so I will take a crack at it. I will review art packs in alphabetical order but if anyone wants a review on something please let me know.


Armies of the deep, is well worth your money. It is packed with 5 races like Drow, Driders, Duegar, Dwarves, and Orcs. Each figure is richly detailed.

Here is a breakdown of what you get.

The Drow comes with 8 distinctly different figures. The Drow Priestess comes in 2 colors, while all have the 3 poses of idle, attack and dead.

The Driders comes with one figure with a idle weapon varation of a polearm. The figure also has the attack and dead poses.

The Duegar comes with 4 figures and the 3 poses of idle, attack and dead.

The Dwarves come with 7 figures, the 3 poses (except Dwarf with Battle Axe has no dead pose) and a version 'A' of each figure. The dwarven birdiche come with two idle poses.

The Orcs come with 7 figures, the 3 poses of idle, attack and dead. A few variations of attack poses and some ‘A’ version are also mixed in.

There's a nice mix of common classes and weapons for each race. There is some spellcasters, missle weapon figures, but most are melee warrior based figures. It is an army set after all.
Each token keeps detail even at 200%. Only minor pixilation occurs at 400% zoom (figure 200% + zoom 200%) I have also used all figures in my games with no glitches.

And that is my two cents! Wink -Cyberunner
Back to top
View user's profile Send private message 
Display posts from previous:   Sort by:   
Page 1 of 1 [7 Posts]  
Post new topic   Reply to topic View previous topic :: View next topic
 Forum index » News » Product Releases
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.1205s ][ Queries: 13 (0.0061s) ][ Debug on ]