This artpack, called "Elven Armies", consists of assorted troops (footsoldiers, cavalry units, leaders, corpses, etc.), all rendered in 4 unique homogenous styles, allowing you to depict elven warriors of four different Elven armies or Elven subraces (High Elf, Wood Elf, Moon Elf, Night Elf). There are 22 distinct tokens for each type of Elf, including both a "Ready/Idle" pose and an "In Combat" pose for each of the 11 distinct figures (ideal for use with BRPG's token-swapping feature).
In addition to the Elf tokens, this artpack also contains tokens depicting saddled (but riderless) horses (3), centaurs (3), and a humongous
Silver Dragon (3).
All 97 figures in this 14.6 MB artpack come pre-sized and pre-rotated for use in Battlegrounds. They've all been scaled to match each other in relative size, and are all high-resolution (122 pixels per cell), so they won't pixelate even at full zoom in BRPG. The figures are suitable for a game scale of 3 feet per hex (and 5 feet per square, too, of course).
Even when you don't need an army, many of these figures can be used to represent PCs or NPCs, so they should be useful in a number of games.
The "Elven Armies" artpack costs $10 for GMs (but, like all artpacks, is free for players). It can be purchased from the BG Store
. Half of the proceeds will go to Alynnalizza (the artist), and the other half to support continued development of BRPG. And if this artpack does well, Alynnalizza will probably create more artpacks in the future.
The "Elven Armies" artpack makes a great companion set for the "Medieval Armies" artpack
Note that players will need to have this artpack installed during sessions where the GM will use it, and everyone must be using BRPG v1.4i or higher.
Below are preview images of the four Elf types included in this pack. All the screenshots were taken at 200% zoom, so that you can see all the detail. Be sure to click on each image to see it at full size.Wood Elves:Night Elves:High Elves:Moon Elves:
Note that the Night Elves are color mods of the Moon Elves, rather than custom renders.