BRPG v1.6m is now available for download. It is now out of beta status, and has become the new official release, replacing BRPG v1.4i.
The main features of this update are:
¢ The "Draw Card" and "Discard" commands are now available for multi-unit selections, allowing you to draw or discard many cards at once
¢ Enhancements to the "Discard" and "Shuffle" commands
¢ The Text Label tool now retains the last settings used, so making many similar text labels is now much faster
¢ Bug fixes
The format for Encounters and Deployments has not changed since v1.6g.
The "User Cast.cxt" file has not changed since v1.6f, so copying over the "User Cast.cxt" file from BRPG v1.6f, v1.6g, v1.6h, v1.6i, v1.6j, v1.6k, or v1.6L may be a fast and efficient way to preserve your media if you are updating from one of those versions of BRPG.
This is a Full Install. A patch version is available below.
Download BRPG v1.6m here:
(Zip, 133.6 MB)
(DMG format, 133.6 MB)
For convenience, v1.6L is also available as a patch. You must
already have v1.6k or v1.6L installed in order to use this patch.
BRPG v1.6m Patch for Mac & Windows
How to "install" this patch: Unzip the downloaded file, then simply move the included files into the corresponding BRPG v1.6k or v1.6L folders, overwriting the existing files when prompted.
Although a ReadMe file with the information below is contained in the v1.6m download, some people might find it useful to see the changes prior to downloading the zip file.
¢ The "Draw Card" command is now available for multi-unit selections. A submenu allows you to choose how many cards to draw (from 2 to 10). Selecting this command will draw the topmost x
cards from a selected deck.
¢ The hotkey for the "Draw Card" command, [Shift+D], can now also be used to activate the "Discard" command, essentially functioning as a toggle for drawing and discarding cards.
¢ You can now use the "Discard" command on multi-unit selections, to discard all the selected units at once.
¢ When creating a new text label using the Draw tool, the previously-used text label settings (font, size, alignment, etc.) will now be automatically applied. This makes it much faster to create a lot of text labels in the same style.
¢ Change: Shuffling a stack now automatically discards any cards in the stack that were being held by a player and "flips them over" (if needed) so that the back of the card is showing.
¢ Added temporary code to help debug a problem with incoming die rolls that fail to open the Dice Roller window and cause the window to become inaccessible for the remainder of the BRPG session.
¢ The "User Cast.cxt" file is now saved when a player client finishes receiving a map via peer-to-peer transfer, to ensure that the map media will be available in a future game session.
¢ If the Dice Roller ever disappears, type "debugDM" (sans quotes, all one word) into the Chat window and press the Return key. This will produce a "bug report" of sorts in the Chat window's chat output pane. If you submit to me via email the dice macro information reported, it may help me find a cause for the "disappearing dice roller" bug. The information is from the last dice macro roll received, so be sure to exercise this option immediately after the Dice Roller window disappears on you, before making other rolls or attempting to reset the Dice Roller. Note that using this command will inform all other connected players that you have done so, to avoid possible cheating attempts. Once the cause of the "disappearing dice roller" bug is found and the bug is fixed, this command will be removed.
¢ If the Dice Roller ever disappears, type "resetDice" (sans quotes, all one word) into the Chat window and press the Return key. This should
make the Dice Roller reappear, and it should display the last roll received. Once the cause of the "disappearing dice roller" bug is found and the bug is fixed, this command will be removed.
¢ Bug fix: When resizing units via text commands in the Chat window, the desired scale value was being saved as a text string instead of as an integer or floating point value. If a user subsequently tried to edit the unit, the Unit Settings panel would fail to open.
¢ Bug fix: Added code that ensures that the above-mentioned problem is automatically fixed when loading an Encounter or Deployment file that was created before that bug was fixed (text strings for each unit's scale value are converted to integers or floating-point numbers).
¢ Bug fix: A figure's base size was not always being accurately preserved after using the "Keep Only Current Token" command or the "Remove Current Token" command on the figure.
¢ Bug fix: When rolling dice macros, the "-1 to rerolls" checkbox wasn't having any effect if it was enabled.
¢ Bug fix: When Snap-to-Grid was enabled, units would sometimes be immovable until some other unit was first selected and then de-selected.
¢ Bug fix: If a unit contained (ToolTip-style) Notes and had at least one Portrait assigned to it (or was set to use the current token as a Portrait), the Notes would flicker on and off continuously on mouseover (unless the unit was selected).
¢ Bug fix: Simultaneous swapping of a unit's current token and current portrait now works properly on Windows OS. Note, however, that this hotkey only works if a single unit is selected, and only if the number of Tokens attached to the unit is equal to the number of Portraits attached to the unit.