BRPG v1.6L is now available for download. It is to be considered in beta status for the time being.
The main features of this update are:
¢ You can now quickly and easily create multi-token units, using an entire folder (or artpack category) as a source of tokens
¢ Bug fixes
The format for Encounters and Deployments has not changed since v1.6g.
The "User Cast.cxt" file has not changed since v1.6f, so copying over the "User Cast.cxt" file from BRPG v1.6f, v1.6g, v1.6h, v1.6i, v1.6j, or v1.6k may be a fast and efficient way to preserve your media if you are updating from one of those versions of BRPG.
This is a full install. A patch version is available below.
Download BRPG v1.6L here:
For convenience, v1.6L is also available as a patch. You must
already have v1.6k installed in order to use this patch.
BRPG v1.6L Patch for Mac & Windows
How to "install" this patch: Unzip the downloaded file, then simply move the included files into the corresponding BRPG v1.6k folders, overwriting the existing files when prompted.
Although a ReadMe file with the information below is contained in the v1.6L download, some people might find it useful to see the changes prior to downloading the zip file.
¢ Added a hotkey ([Shift + T]) to activate the Tile command. It works with both single-unit and multiple-unit selections.
¢ GMs can now resize all the tokens at once on a selected unit or units by issuing a command in the Chat window. For example, typing "resizeall=35" (sans quotes) in the Chat window and then hitting RETURN will edit all of the tokens on all of the selected units so that they are scaled to 35%.
¢ Added a "Create Multi-Token Object" command to the popup menu that appears when you double-click on the map. Selecting this command will bring up a media-browsing panel prompting you to select a Category (either from a local folder or from an artpack). The "Create" button at the bottom of the media-browsing panel will be dimmed until a Category with more than one token is selected. Clicking on the "Create" button when it is enabled will create an object on the map and assign it every token in the selected Category, at a default scale of 50%. Any media assets needed will be automatically imported. The "Create Multi-Token Object" command is only available to the GM, and only when a game session is not currently being hosted.
¢ Change: The View palette no longer appears if the map window has been resized so as to be too narrow to display the entire palette, so as to avoid cropping the View palette.
¢ Change: The hotkey for changing the Stagger offset for stacks of units has been changed to the CAPS LOCK key. So [CAPS LOCK + Arrow Key] will change the stagger offset by 1 pixel, and [CAPS LOCK + Shift + Arrow Key] will change the stagger offset by 10 pixels.
¢ Change: Selecting the "Keep Only Current Token" command for an Object now causes the unit to be renamed according to the name of the remaining token.
¢ Change: Setting a multi-token unit/s to be a Tile will now also invoke the "Keep Only Current Token" command.
¢ Bug fix: Simultaneous swapping of a unit's current token and current portrait now works properly on Windows OS. Note, however, that this hotkey only works if a single unit is selected, and only if the number of Tokens attached to the unit is equal to the number of Portraits attached to the unit.
¢ Bug fix: Rotating a unit with the mouse wheel would sometimes crash BRPG on Windows OS.
¢ Bug fix: The Dynamic Fog of War was rendering out-of-scale vertically if a hex grid was being used. This bug was accidentally introduced in v1.6j, when the maximum vertical map size was increased to 46 hexes (up from 40).