BRPG v1.6k is now available for download. It is to be considered in beta status for the time being.
The main features of this update are:
¢ Added a "Batch Import" feature, for importing all media assets (images or audio clips) in a directory
¢ Added a "Create Deck" command for quickly and easily creating a custom card deck in the map window
¢ New commands can be issued in the Chat window by the GM to resize and rename units
¢ Added a "Cut" feature, to easily move units from one part of the map to another, or from one Encounter to another
¢ Added a "Select All" feature to the map window
¢ New commands for managing multi-token units and multi-portrait units
¢ Bug fixes
The format for Encounters and Deployments has not changed since v1.6g.
The "User Cast.cxt" file has not changed since v1.6f, so copying over the "User Cast.cxt" file from BRPG v1.6f, v1.6g, v1.6h, v1.6i, or v1.6j may be a fast and efficient way to preserve your media if you are updating from one of those versions of BRPG.
This is a full install. A patch version is available below.
Download BRPG v1.6k here:
Windows version (128.7 MB)
Mac version (133.6 MB)
For convenience, v1.6k is also available as a patch. You must already have v1.6j installed in order to use this patch.
BRPG v1.6k Patch for Mac & Windows (5.9 MB)
How to "install" this patch: Unzip the downloaded file, then simply move the included files into the corresponding BRPG v1.6j folders, overwriting the existing files when prompted.
Although a ReadMe file with the information below is contained in the v1.6k download, some people might find it useful to see the changes prior to downloading the zip file.
¢ Added a new submenu to the BG button's popup menu called "Batch Import". This submenu contains 6 entries ("Figures", "Objects", "Portraits", "Visual Aids", "Audio", and "Library"). It is only available on a licensed GM Client, and only if a game is not currently being hosted. Selecting an item from a submenu will open the appropriate file browser. Select a folder/category and press the "Import All" button to batch-import all the media present in that folder. A progress bar will provide visual feedback while the operation is taking place.
¢ Added a "Create Deck" command to the popup menu that appears when you double-click on the map. It is only available on a licensed GM Client, and only if a game is not currently being hosted. Activating this command will open the "Objects" browser, prompting you to choose the folder/directory that contains the custom card graphics that you wish to use and which image will be used to represent the back of each card. Clicking on the "Choose" button on the bottom of the media browser panel will create a custom card deck containing one card per graphic image located in the selected folder. The deck will be automatically shuffled and selected when the operation is complete.
¢ GMs can now rename a selected unit or units by issuing a command in the Chat window. For example, typing "rename=Fate Card" (sans quotes) in the Chat window and the hitting RETURN will edit all of the selected units so that they are called "Fate Card".
¢ GMs can now resize a selected unit or units by issuing a command in the Chat window. For example, typing "resize=35" (sans quotes) in the Chat window and then hitting RETURN will edit all of the selected units so that the currently-displayed token is scaled to 35%.
¢ Added a "Cut" feature, for easily moving units from one View to another View. This command will only affect the currently-selected unit/s.
¢ Added a "Select All" command, which will select all units that are not set to Locked, Tile, or Free-Floating, and are not in the Sideboard. This command can be invoked with the [Control + A] hotkey on Windows, or the [Command + A] hotkey on Mac OS X. Only the GM/host can use this command.
¢ Change: When a Deployment is loaded, units from it are now automatically selected (replacing your previous selection, if any), so that the newly-loaded unit/s can easily be moved or otherwise acted on.
¢ Pressing a token-swapping hotkey while holding down the Shift and Control keys will now swap both the current token and the current portrait of a selected unit simultaneously.
¢ Added a "Keep Only Current Token" command for multi-token units. Selecting this command will remove all the tokens from the multi-token unit/s except for the token currently being displayed.
¢ Added a "Remove Current Token" command for multi-token units. Selecting this command will remove the token currently being displayed from the selected multi-token unit.
¢ Added a "Keep Only Current Portrait" command for units that have more than one Portrait. Selecting this command will remove all the Portraits from the unit/s except for the current Portrait.
¢ Added a "Remove Current Portrait" command for units that have more than one Portrait. Selecting this command will remove the currently-selected Portrait from the selected unit.
¢ Change: If all 10 Views are named with just a space (" ") in the View Manager, the Views palette will be entirely disabled for that Encounter (although hotkeys for switching Views will still function normally).
¢ Change: If the 5 Views on the second row of the Views palette (i.e., Views 5, 6, 7, 8, and 9) are named with just a space (" ") in the View Manager, the background of the Views palette will be displayed at half height.
¢ Sequential auto-naming of units now works for up to 162 similarly-named units (up from 150).
¢ Bug fix: The Zoom Level Indicator (beside the BG button) wasn't fading out after raising or lowering the zoom level using menu commands.
¢ Bug fix: The text cursor (instead of the arrow cursor) would be displayed after saving a Deployment.
¢ Bug fix: Objects were always being saved to Deployments hidden, regardless of their actual shown or hidden status.
¢ Bug fix: Rotating a unit with the mouse wheel would sometimes crash BRPG.
¢ Bug fix: Sometimes it was impossible to stop using the selection marquee because the game sprite that displays unit portraits was blocking mouse clicks.
¢ Bug fix: Undo was not working properly if there was only one unit, or if the action being undone affected the first unit.