BRPG v1.6j is now available for download. It is to be considered in beta status for the time being.
The main features of this update are:
¢ New commands: Move to Top, Move to Bottom, Stack, Stagger, and Select
¢ Improved Snap-to-Grid performance on hex grids
¢ The "Help" command now provides a much more complete Hotkey reference
¢ Bug fixes
The format for Encounters and Deployments has not changed since v1.6g.
The "User Cast.cxt" file has not changed since v1.6f, so copying over the "User Cast.cxt" file from BRPG v1.6f, v1.6g, v1.6h, or v1.6i may be a fast and efficient way to preserve your media if you are updating from one of those versions of BRPG.
This is a full install. A patch version is available below.
Download BRPG v1.6j here:
Windows version (128.7 MB)
Mac version (133.6 MB)
For convenience, v1.6j is also available as a patch. You must already have v1.6i installed in order to use this patch.
BRPG v1.6j Patch for Mac & Windows (6.0 MB)
How to "install" this patch: Unzip the downloaded file, then simply move the included files into the corresponding BRPG v1.6i folders, overwriting the existing files when prompted.
Although a ReadMe file with the information below is contained in the v1.6j download, some people might find it useful to see the changes prior to downloading the zip file.
¢ Cosmetic change: The Views palette now has a thin black frame around it, to help set it off from the background if a white or light-colored map is being used.
¢ Tweaked the algorithm for snapping the cursor and dragged units to the center of a cell when using a hexgrid, for more accurate positioning and triggering of the snap function.
¢ Tweaked the algorithm for snapping the cursor when using a hexgrid so that snapping above (north of) the map and left (west of) the map works properly.
¢ If an object has it's Portrait set to "Use Current Token", there is now a new command in the Portrait submenu called "Match Object's Rotation". Selecting this will rotate the portrait graphic in accordance with the object's current rotation on the map. For example, a card object that is upside-down on the map will show it's portrait upside-down, as well, if this option is selected. The command functions as a toggle, and is only available to the GM when the GM is not hosting a game session (the setting is only intended to be set during the creation of a digital game conversion).
¢ Added the commands "Move to Top" and "Move to Bottom". If a single unit is selected, activating the "Move to Top" command (or pressing the "]" hotkey) will move the selected unit in the stacking order so that it is above all other units of it's type (normal, tile, or free-floating), and activating the "Move to Bottom" command (or pressing the "[" hotkey) will move the selected unit in the stacking order so that it is below all other units of it's type. If multiple units are selected, "Move to Top" and "Move to Bottom" will instead be submenus, from which you can chose a particular unit from among the units selected and move the chosen unit to the top or bottom of the stacking order, respectively. There are no hotkeys for these commands when dealing with a multi-unit selection.
¢ Added a "Stack" command, which is similar to the "Stack & Shuffle" command except that the stacking order of the selected units is not changed; the selected units will simply be co-located. The "Stack" command is only available for multi-unit selections, for obvious reasons.
¢ Added a "Stagger" command, for use with multi-token selections, which will spread the selected units out by a user-specified distance. The "Stagger" command is only available for multi-unit selections, for obvious reasons.
¢ A new hotkey, [RETURN], is used to invoke the "Stagger" command on a multi-unit selection that is already stacked. The same hotkey will invoke the "Stack" command on the selected units if they are not already stacked (i.e., co-located). In effect, this hotkey functions as a "Stack/Stagger" toggle. The hotkey has no effect if multiple units are not selected. This command should be useful for finding a particular unit in a stack (for example, in a stack of counters in a wargame).
¢ The default offset for the Stagger command is 5 pixels to the right and 5 pixels down (of the lowest selected unit), but you can change it to any amount you want. Pressing [ALT-Right Arrow] will increase the horizontal stagger offset, and pressing [ALT-Left Arrow] will decrease the horizontal stagger offset (if you go into the negative range, the stagger command will shift stacked units to the left instead of to the right). Pressing [ALT-Down Arrow] will increase the vertical stagger offset, and pressing [ALT-Up Arrow] will decrease the vertical stagger offset (if you go into the negative range, the stagger command will shift stacked units up instead of down). On a Mac, the Option key is used instead of the ALT key. Whichever hotkey combo you press, in addition to changing the vertical or horizontal offset, the Stagger command will be invoked, so that you can visually see the result of your new offset amount. Holding down the Shift key while invoking one of these hotkeys will change the offset amount by 10 pixels, instead of 1. GMs can also assign a specific stagger offset by issuing a command in the Chat window. For example, typing "stagger=61,0" (sans quotes) in the chat window and the hitting RETURN will set the horizontal stagger amount to 61 pixels (1 cell) and the vertical stagger amount to 0 (none).
¢ Added a "Select" submenu to the contextual popup menu shown for multi-token selections, from which you can chose a particular unit of all the units selected. The "Select" command is only available for multi-unit selections, for obvious reasons. This command is useful for pulling a particular unit out of a stack (e.g., a certain card from a discard pile, or the bottom-most card in a deck of cards). Units are listed in the "Select" submenu according to their stacking order (the highest unit is listed first, and the lowest unit is listed last). When you are finished using the "Select" command, you will no longer have multiple units selected; you will have only a single unit selected. The very next thing you will usually want to do after using the "Select" command is to press a movement hotkey to separate the selected unit from a stack of (probably similar) units.
¢ Change: There is now a new "Arrange" submenu in the contextual popup menu that is shown for multi-unit selections. It contains the commands "Stack", "Stack & Shuffle", "Stagger", and two submenus, "Move to Top" and "Move to Bottom".
¢ Change: Using the "Stack and Shuffle" command will now set any selected cards to face-down, and will reset the card's rotation to 0 degrees. This makes it easy to shuffle a discard pile back into a deck without first having to manually straighten out any rotated cards and/or flip them over to be face-down.
¢ Change: The "Stack & Shuffle" command now uses the lowest unit in the stacking order as the location where the selected units will be stacked. The same is true for the "Stack" and "Stagger" commands.
¢ Change: The maximum height ("Grid Cells High") for maps using a hex grid is now 46 (was previously 40). Note that the cell height of maps that use a hex grid may need to be changed for Encounters created in prior versions of BRPG.
¢ Change: Units that were not hidden when saved to a Deployment will not be hidden when that Deployment is loaded, unless they are loaded using the "Load Deployment Here..." command.
¢ The "Stack & Shuffle" command can now be invoked by a hotkey, [Shift-S].
¢ Updated the "Help" feature to include a second screen of hotkeys.
¢ Modified the first Help screen.
¢ Change: Any View named with just a space (" ") in the View Manager will have its corresponding button hidden in the Views palette.
¢ Bug fix: The map sizing preview when using the Map Settings panel was using a different algorithm than the one used when changing zoom levels.
¢ Bug fix: Rotating a unit with the mouse wheel would sometimes crash BRPG.
¢ Bug fix: When changing the chat color of a figure, the change was not being broadcast to other connected clients in a multiplayer game session.
¢ Bug fix: Players can no longer select objects that they don't own using the selection marquee.
¢ Bug fix: On Windows, Players Clients were assigning the wrong text chat color when a player used the "Chat As..." menu in the Chat window to speak as an owned figure.
¢ Bug fix: The Turn Sequencer is now updated if a unit that is included in the turn sequence is hidden or unhidden, because the unit's name displayed in the Turn Sequencer may need to be changed.