fb66 wrote:...a tactical map would need to be a minimum of 120 cells by 120 cells (hexes probably).
heruca wrote:Your game board can be as big as you want. Just lay it out using objects set to "Tile". A 30x30-square object laid out in a 4x4 grid would give you a 120x120 square playing area.
MadWelshWizard wrote:is there a way in BPRG to remove GM's god like powers ? i.e. Can I downgrade my access for a game to just a player. This would mean I could play a boardgame with someone and not see the secret information or will that feature be in BGE only?
DaveyJJ wrote:Can a unit have more than two states though? Say, a hidden state, regular, panicked, suppressed etc? Or is that better achieved simply by having different markers/units and replacing on map as needed?
DaveyJJ wrote:And will BGE have some sort of scale and ruler so if you're using a system that requires measurements you can set a scale and actually measure distances (range, movement etc)?
DaveyJJ wrote:just noticed you're in Buenos Aires, Argentina. The great developer of the Cocos2D framework for iOS development, Ricardo Quesada, lives in the same city, in the Capital Federal area. I've worked closely with him in the past. Small world.
MadWelshWizard wrote:Is there any benefit to me using BGE ? Or is it a more streamlined version of the main program ?
MadWelshWizard wrote:Will [movement measuring] and the bigger maps be added into BGE? Will they then be released in BRPG ?
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