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canadrian
Soldier

Joined: 07 Apr 2008 Posts: 16
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Posted: Mon Jul 11, 2011 6:21 pm Post subject:
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| Elric: |
| Is there REALLY any negative points to just running Battlegrounds and BGE under Parallels? I'd really like to go to Lion and don't know that much about MACs to build a separate partition running Snow Leopard. |
There's no reason you couldn't use BGE under Parallels, and it should work fine. The only negative points would be having to maintain an entire virtualized operating system, booting it up and shutting it down every time you want to use BGE, and the performance hit to your system to run two operating systems at once (you're effectively splitting your RAM and CPU power in half). To address the launch time and performance issues, you'll get faster response and better performance out or running BGE under Crossover. If you already own Parallels and Windows, however, the go for it. My recommendation if using Parallels would be to use a Windows XP virtual machine as it will have a smaller footprint than Windows 7.
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Elric
Soldier

Joined: 15 Dec 2007 Posts: 19
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Posted: Mon Jul 11, 2011 6:55 pm Post subject:
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I think I still have the one around that you sent me when I bought the GM Client License for the MAC side - I guess I'd just need to find it and then get codes for the Devin Night Token Pack and the Armies of the Deep packs.
I had to reset the MAC a couple of weeks ago and just haven't reinstalled BRPG under Windows 7. I'd need to get a new code for BGE as well too right? And the Artpacks for BGE?
_________________ Elric
MusicalQuests BBS
Come To The Darkside... We Have Cookies! 
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Elric
Soldier

Joined: 15 Dec 2007 Posts: 19
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Posted: Mon Jul 11, 2011 8:31 pm Post subject:
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| canadrian: |
| Elric: |
| Is there REALLY any negative points to just running Battlegrounds and BGE under Parallels? I'd really like to go to Lion and don't know that much about MACs to build a separate partition running Snow Leopard. |
There's no reason you couldn't use BGE under Parallels, and it should work fine. The only negative points would be having to maintain an entire virtualized operating system, booting it up and shutting it down every time you want to use BGE, and the performance hit to your system to run two operating systems at once (you're effectively splitting your RAM and CPU power in half). To address the launch time and performance issues, you'll get faster response and better performance out or running BGE under Crossover. If you already own Parallels and Windows, however, the go for it. My recommendation if using Parallels would be to use a Windows XP virtual machine as it will have a smaller footprint than Windows 7. |
I'm not worried about the footprint per se as Windows 7 runs my other stuff quite well (and I have to use Windows for some of my stuff) and that's what I have installed on the Dell. My ultimate plan is to use the MAC to build my Adventures and Digital Conversions since I can carry it around and then run the games on the Dell - which is why I purchased the 'Basic' Licenses for the MAC and the 5 Floating licenses for BRPG and 7 player license for BGE for the Dell. I already have the GURPS Character Assistant and Dundjinni installed under Parallels and since they fixed the utilization bug in Parallels the other day, I just run Windows in Coherence Mode.
_________________ Elric
MusicalQuests BBS
Come To The Darkside... We Have Cookies! 
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heruca
Developer

Joined: 20 Nov 2005 Posts: 8614 Location: Buenos Aires, Argentina
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Posted: Mon Jul 11, 2011 9:25 pm Post subject:
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| Elric: |
| I had to reset the MAC a couple of weeks ago and just haven't reinstalled BRPG under Windows 7. I'd need to get a new code for BGE as well too right? And the Artpacks for BGE? |
I'm pretty sure that codes issued for BGE on a Mac will also work when running a Windows OS on the same computer, so I doubt you would need new codes.
_________________
Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.
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Elric
Soldier

Joined: 15 Dec 2007 Posts: 19
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Posted: Mon Jul 11, 2011 11:07 pm Post subject:
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| heruca: |
| I'm pretty sure that codes issued for BGE on a Mac will also work when running a Windows OS on the same computer, so I doubt you would need new codes. |
Didn't - email coming.
_________________ Elric
MusicalQuests BBS
Come To The Darkside... We Have Cookies! 
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heruca
Developer

Joined: 20 Nov 2005 Posts: 8614 Location: Buenos Aires, Argentina
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Posted: Wed Sep 07, 2011 7:06 pm Post subject:
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I think I may have found a definitive fix for the Mac OS X users who are unable to run BRPG or BGE because they get a "Shockwave required" error message on launch.
1. Download the attached zip file and uncompress it.
2. Place the resulting "Macromedia" folder in the following location on your hard drive:
Macintosh HD/Library/Application Support/Macromedia/Shockwave 10/Shockwave.bundle
(Replace "Macintosh HD" with the name of your boot drive, in case you have renamed it.)
3. Launch BRPG. You should no longer get any error messages, and the program should launch successfully.
Note: If you already had a "Macromedia" folder in "Application Support", move it to the desktop (or some other safe place) in case this fix does not work and you want to restore everything to the way you had it before.
If someone could please try this out ASAP and let me know if it works, I would appreciate it.
| Description |
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Download |
| Filename |
Macromedia.zip |
| Filesize |
1.43MB |
| Downloaded |
266 Time(s) |
_________________
Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.
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Omnidon
Site Admin

Joined: 06 Feb 2006 Posts: 2050 Location: NY State, USA
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Posted: Wed Sep 07, 2011 8:31 pm Post subject:
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| heruca: |
| If someone could please try this out ASAP and let me know if it works, I would appreciate it. |
Yeah, definitely need to change the announcement ASAP if this is confirmed to work.
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severin
Captain
Joined: 03 Sep 2006 Posts: 71
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Posted: Wed Sep 07, 2011 11:50 pm Post subject:
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This worked for me. No error messages when I started BG RPG 1.7c.
Severin
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heruca
Developer

Joined: 20 Nov 2005 Posts: 8614 Location: Buenos Aires, Argentina
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Posted: Thu Oct 06, 2011 10:04 pm Post subject:
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Does anyone else care to corroborate whether or not the above fix works? Was this an issue that affected almost no one?
_________________
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Nihilito
Cannon Fodder
Joined: 28 Apr 2009 Posts: 1
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Posted: Sat Oct 08, 2011 5:00 pm Post subject:
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My version (1.4i on mac os 10.5.8 ) works now (because of the fix)!
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heruca
Developer

Joined: 20 Nov 2005 Posts: 8614 Location: Buenos Aires, Argentina
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Posted: Sat Oct 08, 2011 8:16 pm Post subject:
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Welcome, Nihilito.
Thanks for the additional confirmation. I suggest you update to v1.6m or v1.7c when you get a chance.
_________________
Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.
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1MGSIX
Cannon Fodder
Joined: 11 Aug 2011 Posts: 4
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Posted: Wed Mar 14, 2012 10:02 pm Post subject:
Is this a Mac only issue? |
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I have to ask this question because my brother-in-law just dled 1.7e and got this message on his windows OS. Vista I believe.
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heruca
Developer

Joined: 20 Nov 2005 Posts: 8614 Location: Buenos Aires, Argentina
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Posted: Wed Mar 14, 2012 10:41 pm Post subject:
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Yes, this is a Mac-only issue.
However, I believe a similar Shockwave-related message may appear if one tries to run the program on Windows if they don't unzip the files first. Make sure to "Extract All...", rather than just opening the zip file and launching BRPG.
_________________
Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.
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pansophy
Cannon Fodder
Joined: 23 Apr 2013 Posts: 7 Location: Australia
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Posted: Tue Apr 23, 2013 10:34 pm Post subject:
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is there any chance BG will be running native on the newer OSX versions? Currently I am using Parallels to run it, which is ok, but a native version would be nice.
_________________ [Basic Roleplaying] 
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heruca
Developer

Joined: 20 Nov 2005 Posts: 8614 Location: Buenos Aires, Argentina
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Posted: Wed Apr 24, 2013 12:23 am Post subject:
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BRPG v1.x won't, but I am hoping to be able to develop v2, which would.
_________________
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