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 Forum index » News » Product Releases
Mapping Tiles Pack 1
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heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Thu Jun 17, 2010 12:48 am    Post subject:  Mapping Tiles Pack 1
Subject description: A commercial artpack for BRPG
 

This artpack consists primarily of mapping tiles, ranging in size from 8x8 squares to 1x1 squares. The artpack contains a total of 216 pieces of art, and supports mapping out both exterior and interior locations. While the artpack is best for fantasy/medieval settings, many of it's contents will be equally suitable for use in other genres. The tiles do not have a grid printed on them, so they can be used with either a square grid or a hex grid overlay in BRPG.

All artwork in this artpack was either created by professional cartographer Corey Macourek, or derived from his work in some way (e.g., color mods, combined/separated elements, etc.). More specifically, from his "Mapping Adventures: New Expeditions" product. If you are familiar with Paizo's GameMastery line of maps, you may already be familiar with Corey Macourek's spectacular work.

Here is a breakdown of the artpack's contents:

Tiles
Grass & Paths (28) (paths available in 3 colors)
Water (6 colors) (12 x 6 = 72)
Sand (9)
Snow (6)
Stone (7)
Cobblestone (5)
Wood Plank Floors (6 colors/variants) (36)

Objects (38)
"Objects" includes things like bones, books, maps, scrolls, tables, chairs, thrones, torches and treasure chests.

Walls (3)

Effects (12)
"Effects" include things like blood trails, spell/energy orbs, and fireballs/explosions.


All the artwork is high-resolution (122 pixels per cell), so it won't pixelate even at full zoom in BRPG, and has been organized into logical categories, for faster mapping.

This is a convenient set both for GM's who like to improvise on-the-fly and those who like to create elaborate layouts well ahead of game-time.

The artpack file is 39.8 MB zipped, and 67.3 MB unzipped.

"Mapping Tiles Pack 1" costs $8.00 for GMs (but, like all artpacks, is free for players). This is the lowest-priced artpack for BRPG, so I hope it proves popular.

Note that players will need to have this artpack installed during sessions where the GM will use it, and everyone must be using BRPG v1.4i or higher.

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heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Thu Jun 17, 2010 12:49 am    Post subject:  

Here are some preview pics created using this artpack. Be sure to click on each thumbnail image to see the full-size image.


1. A basic map layout, created using only elements from this artpack (except for the walls and door of the guardhouse in the middle, which were created with BRPG's built-in drawing tools). Yeah, the footpath is a little non-sensical in it's layout, but I was just improvising and trying to utilize all the various path segments available (sometimes at "off-grid" angles, for a more naturalistic effect).





2. Some finishing touches to complete the layout. In this case, I used a handful of trees from "Kepli's Tree Pack 1", figure tokens from "Vry's PC & NPC Tokens", and a rowboat, canoe, and bridge pulled from the Dundjinni forums.





3. A close-up, this time with the grid overlay hidden, so that you can see all the lovely detail in the textures.


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Redrobes
Cannon Fodder

Joined: 17 Jun 2010
Posts: 1

PostPosted: Thu Jun 17, 2010 8:50 am    Post subject:  

These look good - you should post a note about these to cartographers guild as well.

On there, a long time ago, they had a challenge to make sets of RPG tiles and you can see the results here and mine in that list (click on the name) are similar to these, creative commons, still available and you can use them so if your after some more options then take a lookie. Read the whole thread but the post with the links are here.

Just note tho that the downloads are big cos the tiles are about 2K square or so, 18 in a set and 7 sets ! Being CC if anyone wants to mirror them then be my guest - (Please include a note they are CC BY-SA-NC and put by Redrobes. If anyone mods or adds to them then add to the attribution as per CC philospohy / rules). Enjoy.
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heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Thu Jun 17, 2010 11:27 am    Post subject:  

Welcome, Redrobes.

Thanks for the links. I may post that info in the "Links & Resources" subforum later on (or feel free to do so yourself).

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Kazander
General


Joined: 23 Feb 2008
Posts: 367

PostPosted: Fri Jun 18, 2010 12:12 am    Post subject:  

It should be noted that in order for me to actually use the map pack, I had to rename the "Mapping Tiles 1.cxt" file in the zip download to "Mapping Tiles Pack 1.cxt", following the naming convention of the other artpacks.

Very Happy
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heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Fri Jun 18, 2010 11:29 am    Post subject:  

Oops! Embarassed

Thanks for pointing that out. I've re-uploaded the artpack with the proper filename (and fixed the filename references in the ReadMe). No real need for you to download the file again, Kazander.

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heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Thu Nov 04, 2010 3:38 pm    Post subject:  

I found a mistake in this artpack today. There was a typo in one of the filenames (one of the brown water tiles, called "2x2 Water C", had an extra space in the media asset's name just before the "C"). The result of this typo was that when you tried to use this tile in an Encounter, you would only see a placeholder token ("?") on your screen.

I've fixed it and uploaded a new zip file. Anyone using this artpack (the GMs and all the players in their games) should download the new version (the download link is the same as before).

When installing this new version of the artpack, just overwrite the old files when moving the new files into their respective folders.

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heruca
Developer


Joined: 20 Nov 2005
Posts: 8601
Location: Buenos Aires, Argentina

PostPosted: Sat Nov 06, 2010 11:41 am    Post subject: MTP1 Unit Palette  

About this Unit Palette
I put together this Unit Palette to add value to this BRPG artpack. It is intended to make the process of creating layouts with the artpack much faster and easier. BRPG v1.6L or higher is recommended in order to use this Unit Palette to its full potential. Note that in order to use this Unit Palette, you must own the commercial artpack.

Installation instructions are included in the zip file. Only the GM needs to install these files. Players do not need to download or install the Unit Palette, but they will of course need to download and install whichever artpack/s the GM plans to use in his/her game sessions.

Enjoy!


How To Use the Unit Palette
Load the included Encounter file. This will automatically load the relevant Media Asset Bundle (which contains the rendered text labels). The Encounter will present you with a blank map canvas, with the Unit Palette located just above the map. Simply copy a unit from the palette that you wish to place on the map, paste it to the desired spot on the map, and then use the token-swapping hotkeys to select the exact token you wish to use. When you are satisfied with your token selection, select the "Keep Only Current Token" command from the unit's contextual popup menu. After fine-tuning the exact placement of the unit on the map window (and perhaps adjusting the stacking order of the unit using the Unit Manager), you will probably want to select the "Tile" command to lock the unit in place and force it to be drawn underneath the grid overlay and figure bases.

The Unit Palette also comes in Deployment format, so that you can easily import the Unit Palette into any existing Encounter to continue fleshing it out.

Regardless of whether you use the Encounter or the Deployment, when you no longer need the Unit Palette on the map window (e.g., if you are finished creating your layout), simply select the entire Unit Palette with the selection marquee and delete it from your Encounter.
MTP1 Unit Palette Preview.png
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MTP1 Unit Palette Preview.png

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