A game of man-to-man combat in WWII. Soldiers can be standing, crouching, or prone, and each posture affects their vulnerability and lines of sight. "Random sequencing" mechanics (a "chit-pull" system) simulate simultaneous movement, the fog of war, and combat friction without the bother of written orders.
Each unit represents an individual soldier
One hex = 5 yards
One turn = ~30 seconds
Number of Players:
2 (but can also be played solo)
Estimated Playing Time:
1-2 hours (use of VOIP is highly recommended for online games)
About the Game:
"Close Assault" is a long out-of-print wargame by S. Craig Taylor. It was originally released in 1983, shortly before Yaquinto's game publishing division went out of business. The game contained a 4-page folder of "quick-start" rules, known as the Basic Game. A separate rulebook contained Advanced and Optional rules, which players could choose to use or not, depending on the level of detail and realism they preferred. This conversion covers only the rules, game components, and scenario for the Basic Game, and does not include the Advanced or Optional rules, nor many of the game components, charts, and tables required to play with those rules. Close Assault was the precursor to Avalon Hill's "Firepower". For more information on the original game, click here
This digital conversion of Close Assault for use with BRPG is being released with permission from the original game designer.
Click on the thumbnails below to see the screenshots at full size:
Close Assault (Basic Game) for BRPG
This digital conversion includes a BRPG-specific rulebook in PDF format (so it's easily searchable), and everything needed to play the Basic Game, if you already have at least one GM Client license (v1.6m or higher). For multiplayer games, the extra players will need a Player Client or a GM Client. A player can also use the free BRPG Demo if the person hosting the game has a Floating License for them to use.
Installation instructions are included in the download.