BRPG v1.3e is now available for download.
v1.3e is intended to fix a number of bugs that were found in v1.3d shortly after its release. v1.3e contains only bug fixes and optimizations; no new features have been added.
The format for Encounters and Deployments has not changed since v1.3d. The "User Cast.cxt" file has
changed, so using the "User Cast.cxt" file from a prior BRPG version will not work.
This is a full install, but a patch version is available below.
Download BRPG v1.3e here:
Mac Zip version
Mac DMG version
(129 MB) * Recommended for users of StuffIt Expander
Installation instructions are included in each download.
Edit: A file was mistakenly omitted from both of the Zip files listed above. Click here to download the missing file. After unzipping it, place this file in BRPG's folder.
For convenience, v1.3e is also available as a patch. You must already have v1.3d installed in order to use this patch.
Download BRPG v1.3e PATCH here:
How to "install" this patch: Unzip the downloaded file, then simply move the included files into your BRPG v1.3d folder, and overwrite the existing files when prompted.
Although the ReadMe file with the information below is contained in the v1.3e download, some people might find it useful to see the changes prior to downloading the zip file.
¢ Did some optimization to try to cut down on BRPG's launch time.
¢ Optimized the rendering of the grid to ensure it is never re-rendered unless necessary, in order to improve update performance.
¢ Optimized update performance when the grid settings are changed on the first Preferences screen and when the map size is changed on the Map Settings panel.
¢ The players are now informed if the GM quits BRPG without first logging off (exception: there is no notification if the GM force-quits BRPG).
¢ Doubled the rate at which map chunks are sent out during peer-to-peer map transfers.
¢ Improved the code that handles fading the grid overlay in or out when the grid is toggled on or off.
¢ Change: The default map is no longer the grass map. It is now a flat color which loads far faster, greatly reducing BRPG's launch time.
¢ Change: The content of the Library window is now draggable, to allow viewing of very large media which exceeds the size of the window.
¢ Change: The Library window now has a maximum size based on the current display resolution, to ensure that the window is not larger than the display.
¢ Change: If a player logs in with a Challenge Code and Response Code that's already in use, it is now assumed that this is an attempt to reconnect by a player who had been previously disconnected from the game, and the (presumably) ghost player will be ejected.
¢ Change: If a player logs in with a username that's already in use, it is now assumed that this is an attempt to reconnect by a player who had been previously disconnected from the game, and that username will be made available by ejecting the (presumably) ghost player.
¢ Change: The names of units that are "friendly" to the PCs but are controlled by the GM are now displayed in the Turn Sequencer (rather than just listing them as NPCs) for any player that is not listed as an "Adversary" in the Chat window's Participants List.
¢ Change: The names of units that are "hostile" to the PCs but are controlled by the GM are now displayed in the Turn Sequencer (rather than just listing them as NPCs) for any player that is listed as an "Adversary" in the Chat window's Participants List.
¢ Change: No more system beeps when you reach the edge of the map while dragging a unit.
¢ Bug fix: Figures, objects, and portraits from artpacks are now properly listed in their respective panels.
¢ Bug fix: Units whose token assets are located in an artpack now load properly.
¢ Bug fix: Reference material (e.g. charts and tables) from artpacks can now be accessed using the Library panel.
¢ Bug fix: Cloned units' dice macros now show up in the unit's contextual popup menu without having to reload the Encounter.
¢ Bug fix: Cloned units' names are now based on the original unit's name, not on the name of its token.
¢ Bug fix: Units deployed or cloned onto a hex grid now appear centered in the target hex, if snap to grid is enabled.
¢ Bug fix: Tweaked code to prevent "Unable to open file UIMIAW.dxr because it is already in use" error message on Windows PCs.
¢ Bug fix: The unit name was not being shown on the Turn Sequencer on player's screens if the unit was hidden and the unit was not owned by the GM.
¢ Bug fix: Addressed a case where an Encounter would fail to load properly because of a void unit value.
¢ Bug fix: Prevented an error from occurring while rendering the grid overlay if the map could not be loaded for some reason.
¢ Bug fix: The visibility of the grid overlay is now always retained when the map is changed.
¢ Bug fix: The snap-to-grid feature has been made slightly faster in hex mode, and units now snap to the exact center of each hex even on the lower quadrants of the map (a cumulative rounding error was fixed).
¢ Bug fix: After issuing the "Clear All Units" command, the current unit selection is now cleared, and if a portrait was showing, it is automatically hidden.