generic wooded trail map

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ursus
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generic wooded trail map

Post by ursus » Sun Apr 13, 2008 9:10 am

I made this map in DJ especially for BRPG. That's why all the trees are stumps. This way you can add trees as objects. This gives that cool effect of figures walking beneath the tree branches, and if you hide a tree to see underneath, you have the stump to show the location of the tree trunk.

This map is intended to be 40 cells horizontal by 32 cells vertical.
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wooded-trail.jpg
wooded-trail.jpg (7.48 MiB) Viewed 977 times

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Post by ursus » Sun Apr 13, 2008 10:26 am

I thought I'd throw in some screenshots in case anyone is unfamiliar with using tree objects versus placing them in your DJ map.
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trail-screenshotC.JPG
tree is sideboarded to reveal everything underneath
trail-screenshotC.JPG (225.49 KiB) Viewed 959 times
trail-screenshotB.JPG
figure moves out from under the tree branches
trail-screenshotB.JPG (243.74 KiB) Viewed 963 times
trail-screenshotA.JPG
figure under tree object
trail-screenshotA.JPG (243.61 KiB) Viewed 961 times

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heruca
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Post by heruca » Sun Apr 13, 2008 11:42 am

Excellent, Ursus.

Now take it to the next level, by creating a FoW Overlay, so that the treetops automatically self-expose as you move the figure around.

Here's how you would do that:
1. Load the Encounter.
2. Sideboard the figure, and make sure all the tree objects are visible.
3. Select "Export Screenshot" from the BG button's popup menu.
4. When prompted for a name, call it "Tree Canopies", or something similar.
5. Un-Sideboard the figure.
6. Assign the figure a "Light Source". Chose one of the FoW Reveals listed.
7. Enable Fog of War, and select "Dynamic Only".
8. Click the "FoW Overlay" button, and select your "Tree Canopies" screenshot.
9. Save the Encounter.


If you want to share the result, export a media bundle, then create a zip file containing the bundle, the "Tree Canopies" overlay, and the Encounter file, and upload it here.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by ursus » Sun Apr 13, 2008 12:00 pm

That sounds cool. I'll put it together soon.

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Post by heruca » Sun Apr 13, 2008 2:10 pm

Oh, and I think for this you probably want to hide the hexgrid prior to exporting the screenshot.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by ursus » Wed Apr 30, 2008 8:41 pm

Here's some screenshots of using a treetop FoW overlay.

I can't seem to upload the overlay and map, though. Wasn't the upload size limit increased to 20 MB?
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forest-screenshot-a.JPG
forest-screenshot-a.JPG (286.58 KiB) Viewed 910 times
forest-screenshot-b.JPG
forest-screenshot-b.JPG (289.72 KiB) Viewed 900 times

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heruca
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Post by heruca » Wed Apr 30, 2008 8:51 pm

Man, I love that effect! 8)
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Omnidon » Thu May 01, 2008 2:29 am

ursus wrote:I can't seem to upload the overlay and map, though. Wasn't the upload size limit increased to 20 MB?
I think I found the problem. I'll test it in a bit, but it should be fixed now.

Feel free to try uploading the overlay again. Don't forget to zip it first though. It wouldn't be good to have a 20 MB file load every time someone views the thread ;-)

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Post by ursus » Thu May 01, 2008 9:28 am

Thanks Omnidon!
Here is the zip that contains the map and the overlay.
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generic woods.zip
(15.25 MiB) Downloaded 133 times

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Post by Ulrictar » Thu Nov 05, 2009 11:33 am

Hi

I tried following the steps listed below

"Now take it to the next level, by creating a FoW Overlay, so that the treetops automatically self-expose as you move the figure around.

Here's how you would do that:
1. Load the Encounter.
2. Sideboard the figure, and make sure all the tree objects are visible.
3. Select "Export Screenshot" from the BG button's popup menu.
4. When prompted for a name, call it "Tree Canopies", or something similar.
5. Un-Sideboard the figure.
6. Assign the figure a "Light Source". Chose one of the FoW Reveals listed.
7. Enable Fog of War, and select "Dynamic Only".
8. Click the "FoW Overlay" button, and select your "Tree Canopies" screenshot. "

but when I do this the FOW overlay generated by the screenshot is 1/3 the size

when I download the zip files everything works but when I manually try to do it it doesn't work, can anybody help me..?

Thanks
Ulrictar

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Post by heruca » Thu Nov 05, 2009 12:22 pm

Unfortunately, BRPG's screenshot feature isn't ideal for creating a FoW Overlay, since the image it generates is dependent on the current zoom level. It might work for very small maps, if you take the screenshot at 200% zoom, but it's really best to use a mapping program or a graphic editor to compose your FoW Overlays.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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the minis in the screenshots

Post by cyderak » Sun May 02, 2010 12:14 am

hey,

Where did you guys get those square based minis in the screenshot?

i like the square base effect .

If anyone has a collection of these square based fantasy minis already fitted with square bases could you e-mail them to me at: cyderak@yahoo.com .

thanks in advance.


later

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Re: the minis in the screenshots

Post by ursus » Sun May 02, 2010 6:31 am

cyderak wrote:Where did you guys get those square based minis in the screenshot?

i like the square base effect .

If anyone has a collection of these square based fantasy minis already fitted with square bases could you e-mail them to me at: cyderak@yahoo.com .
The square base comes from Battlegrounds when you add the figure to the map. It's not part of the figure. You should be able to select the type of base when you add a figure to your map.

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Post by Cisticola » Sun May 02, 2010 5:31 pm

Cool....I love that effect as well...

Great maps Ursus

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