You asked a direct question, and I'll try to give you a direct answer.
2/28 certainly sounded realistic when I announced it. Now, I'm not 100% sure.
While I will try to have every bug worked out by the release date (whether that's Feb 28 or early March), it's inevitable that new ones will surface when large numbers of people start using the program at length, on a variety of computers, and in different configurations. This is true of any 1.0 release, even those made by large companies with huge development budgets. However, I will issue free updates to squash those bugs in a timely manner, and I will also be adding many new features that won't make it into the initial release.
BRPG 1.0 will have everything you
need to run a complete game session (and then some), but future updates will add some nice extras, like:
¢ Dice roll results shown right on the map window
¢ User-definable dice macros
¢ Die-rolling via the chat window
¢ Typing and AFK indicators in the chat window, for each user.
¢ A new unit movement method that doesn't use hotkeys and allows the GM to approve all or part of a proposed player move
It makes me shudder to be compared to Microsoft, but here's the reality: BRPG has already been delayed a couple of months. if I don't get this to market soon, I will have to go get a real job and development will slow to a crawl. So I need to ship very soon. The advantage of this is that early adopters will get to start playing right away and not have to wait until April or however long it would take me to get all those extra features programmed.
So my suggestion to you and to everyone else is to wait until BRPG's features are worth the purchase price to you. The free Demo will be updated regularly, so that you can make your evaluation with all the latest features and bug-fixes in place.