BRPG v1.0.6 beta released

Battlegrounds Games product release announcements
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heruca
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BRPG v1.0.6 beta released

Post by heruca » Tue Mar 06, 2007 3:41 am

BRPG v1.0.6 is now available for download. It is to be considered in beta status for the time being. If nothing major is found to be wrong with it in the next week or so, I'll take it out of beta and it will become the default BRPG download. And if something is wrong with it, I'll fix it and re-release it.

This is a full install, not a patch. The main features in this update are:

¢ Greatly increased the number of units that may be deployed on a map.
¢ The Chat panel has now been moved into an independent, resizable Chat Window.
¢ Maps may now be downloaded from a URL. This is both much faster and more reliable.
¢ The order of figures in the Turn Sequencer is now stored in Encounter files, so that it does not need to be reset between sessions.
¢ Audio clips can now be assigned to both figures and objects, and any given unit may have many audio clips assigned to it. This feature is also available to players.
¢ Unit defaults (scale factor, rotation factor, horizontal and vertical offsets, etc.) are now stored in an external prefs file (called "Defaults.txt"), rather than embedded in the "Browser.dxr" file. This makes it possible to retain your custom unit settings when upgrading from one BRPG version to another.
¢ Added a Buzzer button to the chat window, which can be used to get someone's attention if you suspect they have gone AFK during an online game.

Numerous bug fixes, too.

Note that the format for Encounters and Deployments has changed, due to the addition of new features. Files created in older versions of BRPG will need to be updated before they can be used. Failing to update them will result in errors or failure to load.

As usual, see the included ReadMe file for more details.

Download BRPG v1.0.6 here:
(be sure to get the right one for your platform)
http://www.battlegroundsgames.com/BRPGv106Win.zip
http://www.battlegroundsgames.com/BRPGv106Mac.zip

Installation instructions are included in each zip file.

If you are not upgrading from v1.0.5 or v1.0.5a, I recommend that you throw away your old prefs files, just to be safe. Instructions for doing so can be found here:
http://www.battlegroundsgames.com/phpBB ... .php?t=904

Just don't throw out your "License.txt" file, if you have one.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Omnidon » Tue Mar 06, 2007 4:05 am

Uploaded to the alternate mirror.

Battlegrounds: RPG Edition - Windows
v1.0.6 BETA Demo
http://allinyourmind.net/brpg/BRPGv106Win.zip

Battlegrounds: RPG Edition - Mac OS X
v1.0.6 BETA Demo
http://allinyourmind.net/brpg/BRPGv106Mac.zip
Last edited by Omnidon on Tue Mar 06, 2007 5:04 am, edited 3 times in total.

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heruca
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Regarding loading maps from a URL

Post by heruca » Tue Mar 06, 2007 4:11 am

v1.0.6 includes the much-requested ability to download maps from a server. Since this is not yet covered in the User Manual (which badly needs an update), I'll explain here how it works. Much of this information was posted elsewhere on the forum, but is repeated here for the benefit of users who do not visit the forum regularly.

This new approach to loading maps in online games is in addition to the standard peer-to-peer map transfer feature, but has several important benefits:
1. There's no 2MB limit on map size.
2. JPEG compression (or other compression) is retained (this makes a HUGE difference).
3. There is no longer the bottleneck of the GM's upload speed.
4. It's actually easier to code and performs more reliably.

The only downside is that not everyone has server space for storing images, but I'm sure there are many free solutions to this.

This new map loading feature is making its debut in v1.0.6, but is still in a rudimentary form. By that, I mean that there is no interface for it yet. The GM simply types in the map's URL in the chat input field after the code "map=" (sans quotes). For example, you might type "map=http://www.myserver.com/mymodule/dungeon-level-2.jpg" into the Chat window's text input field. When you hit RETURN, the map quickly loads into every connected client, including the GM's.

Performance is really fast, particularly when compared to the old method of transferring maps. In my tests, I've gotten maps to load within a few seconds after hitting the Return key (but I haven't tried it yet with a full-size 40 x 40 map).

Of course, typing in long URLs is a major hassle, and very prone to typos, so I've added support for pasting URLs into the Chat window's text input field (presumably URLs which you've copied from a browser window, or a Notepad file). In fact, you can now use Cut, Copy, Paste, and Select All in the chat input field, using the standard keyboard shortcuts for your OS. These editing commands should also come in handy during regular text chatting, of course.

Eventually, I will see about adding an interface for this new map loading feature. Ideally, one which allows you to see thumbnail-sized previews of the available maps on the specified server/s.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Omnidon » Tue Mar 06, 2007 4:27 am

If there are some BRPG supporters that need server space for their maps, they should PM me or find me on IMs and I'll set something up.

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Post by Kepli » Tue Mar 06, 2007 11:19 am

How much availabale space do you have Omnidon ... keep in mind that my smallest png-maps are 7Mb at 75% DJ size, but most are at least three times that large :wink:

This is an awesome development btw :D
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Post by heruca » Tue Mar 06, 2007 11:25 am

That's very generous of you to offer server space, Omnidon. Thanks!
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by heruca » Wed Mar 07, 2007 12:11 am

Windows OS users should read this thread before attempting to use v1.0.6:
http://www.battlegroundsgames.com/phpBB ... php?t=1025
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Omnidon » Wed Mar 07, 2007 2:18 am

Kepli wrote:How much availabale space do you have Omnidon ... keep in mind that my smallest png-maps are 7Mb at 75% DJ size, but most are at least three times that large :wink:
I have roughly 245,000 MB of unused space on my account (according to my hosting plan anyway), so space isn't a problem.

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Post by Kepli » Wed Mar 07, 2007 2:18 pm

I'll keep that in mind :D ... thanks
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