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thelevitator
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Post by thelevitator » Wed Apr 19, 2006 1:58 pm

Kepli wrote:Still like to see your maps at the DJ forums :wink:
Hi there Kepli! I'm actually working on 1 map in particular that I'm trying to make worthy of the Dundjinni family. The people who submit maps in there are amazing. I'm currently finessing up an elven tree village that we used in a solo campaign. I'll have to load it as a 4 part map in Dundjinni. I used layering to simulate being at different altitudes on the map. I have a ground level with just the tree trunks. The second level has limbs and the hidden ladders and branches that hide the village from the ground, the 3rd level are the huts and bridging between them with the roofs removed to show the insides, and the final level with a final overhead view. I'm hoping to have it all ready in the next week or so, but I will warn you that I'm not an artist. Still, I like the usefulness of having the same map rendered in several different layers so that you can have realistic interaction on the ground or in the trees with the same map.

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thelevitator
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Post by thelevitator » Wed Apr 19, 2006 2:13 pm

heruca wrote:Welcome, James. Great intro.

Sounds like an incredible set-up you've got. I didn't realize that DM Genie was so useful or that it could so drastically speed up combat. And I'm glad to hear that BRPG will be "the last piece of the puzzle". :D
Hello there! And thanks for putting something like this together and making it available to all of us!

In regards to DM Genie, I honestly don't know how I got along without it. Every single aspect of the game is right in front of you. All of the in-game calculations are done for you automatically, from total to hit bonuses to EXP to skill checks, etc. You name it DM Genie tracks it. One of the biggest advantages is that I RARELY have to open a book to reference anything. I may crack a book open 1 or 2 times per session, and they are usually my FR books for backstory that I forgot to put into my campaign notes. Need to know the parameters of a spell, just click on it. Skills, feats, special abilities, creatures, you name it. I have 2 gamers in my group that both game with another group. That group is still using paper, pencil, and those strange litte plastic thingies (just kidding! don't flame me if you love your dice :D ). The DM is a really good DM, but the players mention all the time how slow the pace of the game is, especially with combat.

A single click for me and all rolls are made for that creature. Someone from the DM Genie forums was even nice enough to create a script for me to include the Defense Roll variant. That variant can slow normal games down to a crawl, but it's still only 1 click for me. Not only that, but the log details all the bonuses for me, so I can concentrate on describing the combat, instead of trying to figure out what even happened. Even if your group prefers to roll their own dice, DM Genie is just as easy to use because it has a manual rolling screeen (it's still slower than diceless that way though :wink: )

I know that the thought of diceless gaming is a disgusting one to some, but I don't think I would enjoy DM'ing any other way. What drew me to DM'ing was the storytelling aspect. I'm a professional mentalist/bizarrist, and much of my act revolves around really cool stories to help paint pictures for my audience. I don't like getting bogged down in the mechanics of D&D. With DM Genie and diceless gaming, I can focus on telling the story (DM Genie does just about everything else), and since the players don't have to worry about which dice to use when and for what, they can also concentrate on telling their side of the story. Add to that that DM Genie and diceless gaming almost eliminates metagaming.

I know I sound like a salesman for DM Genie, but trust me, Janik doesn't send me any commision checks (hmmm...but maybe I should ask him about that :lol: ). I'm just the type of person that likes to share my enthusiasm with others. I do the same with Dundjinni, and I'm sure I'll be doing the same with Battlegrounds! :D

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Post by Balesir » Wed Apr 19, 2006 2:48 pm

Heh - you confused me there, thelevitator, since the form of 'diceless' gaming I am used to is far more radical than that you use - it uses no randomiser at all! With the right group and the right game style, this works really well. If you can find a copy, take a look at a system called 'Theatrix'.

See - I told you all in my intro that I'd have forgotten one or two systems that I've played... :wink:
Balesir

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thelevitator
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Post by thelevitator » Wed Apr 19, 2006 3:22 pm

Balesir wrote:Heh - you confused me there, thelevitator, since the form of 'diceless' gaming I am used to is far more radical than that you use - it uses no randomiser at all! With the right group and the right game style, this works really well. If you can find a copy, take a look at a system called 'Theatrix'.

See - I told you all in my intro that I'd have forgotten one or two systems that I've played... :wink:
While I would probably find that game very interesting, my group would never go for it. 2 of them are really into the rollplaying aspect of D&D, while the others lean more towards the roleplaying aspects. I'm really lucky to have a diverse and fun group to play with. I like the balance we have between storytelling and a solid gaming system to handle the mechanics. I feel like I've come a million miles since the old 1E days! :lol:

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Post by Omnidon » Thu Apr 20, 2006 1:39 am

Balesir wrote:Heh - you confused me there, thelevitator, since the form of 'diceless' gaming I am used to is far more radical than that you use - it uses no randomiser at all! With the right group and the right game style, this works really well.
Ha, yeah you confused me too.
As I have mentioned elsewhere, I exclusively DM Freestyle games, in which I use no dice, no randomizers, no books, and where I make up new rules for nearly every game.

It puts a much heavier emphasis on roleplaying, true, but if you get creative with the custom rules, a freestyle game can have a very exciting and fast-paced battle system since it isnt bogged down by anything.

It does require that your players trust your judgement when it comes to determining the results of their actions though. They need to see that logic can come to the same conclusions as dice, if not better ones.

Anyway, welcome to the crowd. I too feel like BRPG is the one thing I've been missing.
As you too must've seen, it has the flexible design necessary for the kind of seemless game we've been aiming for.

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Post by Farland » Sun Apr 23, 2006 4:40 pm

Hello all! i am just looking at this product, but it seems pretty darn cool to me. When is the full version going to be released?
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heruca
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Post by heruca » Sun Apr 23, 2006 4:51 pm

Welcome, Farland.

Glad you like what you see so far.

BRPG will be released as soon as I fix the currently posted bugs, and some usability issues. I'm pretty much done adding features for the 1.0 release. The biggest thing missing is the code to handle licensing and license transfers. For a ballpark estimate, let's say under two weeks.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Kepli » Sun Apr 23, 2006 6:16 pm

Welcome aboard Farland :D
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Halebop
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Post by Halebop » Sun Apr 23, 2006 6:20 pm

Welcome to the forums Farland! :D

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Post by Jabor » Sun Apr 30, 2006 1:05 am

Hi, I'm Jabor.

I'm a fan of RPGing.

I found this place from NZNights.

So, how does this thing work?

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heruca
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Post by heruca » Sun Apr 30, 2006 1:49 am

Welcome, Jabor.

I see in your profile you listed your occupation as "Beta Tester". Maybe you can tell me how this thing doesn't work. :)

Actually, you might be a good candidate for a little experiment. Download the beta demo, unzip the archive, launch BRPG, click on the "About" window to dismiss it, then type "?". That will bring up the Help screen. See if the information on there is enough to get you started. Then let me know if BRPG is usable from the standpoint of someone who doesn't like reading User Manuals.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Halebop » Sun Apr 30, 2006 1:52 am

Hi Jabor,

Try the demo here: http://www.battlegroundsgames.com/downloads.html

Battlegrounds is a virtual tabletop - it simulates the functionality of maps, figures, player handouts etc that a Gm could achieve at a pen and paper game. Of course becuase you are using a computer generated process it can also offer additional features that a regualr dining room table could never match - particularly dynamic visuals like Fog of War, Area of Effect, Animations etc.

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Halebop
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Post by Halebop » Sun Apr 30, 2006 1:52 am

Snap!

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Kepli
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Post by Kepli » Sun Apr 30, 2006 9:05 am

Welcome aboard Jabor ... :D

Hale: :lol:
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Post by Guest » Sun Apr 30, 2006 3:18 pm

Howdy, Jabor. How do you like the demo?

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heruca
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Post by heruca » Sun Apr 30, 2006 3:23 pm

Who was that masked man? :)
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Farland » Sun Apr 30, 2006 9:09 pm

Sorry, that was me. Not used to the "Guest" option. Watch out for Viagra spambots!
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Searchin'
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Post by Searchin' » Sun Apr 30, 2006 11:01 pm

Yo peeps.

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heruca
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Post by heruca » Mon May 01, 2006 12:38 am

Farland wrote:Watch out for Viagra spambots!
We have our share, but oddly enough, they are registered spambots.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Halebop
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Post by Halebop » Mon May 01, 2006 1:11 am

heruca wrote:We have our share, but oddly enough, they are registered spambots.
Is one of them called Kepli? :shock:

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Stuart
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Post by Stuart » Mon May 01, 2006 3:29 am

There is genuine evidence that Kepli does not need that form of medication ... others, perhaps. :lol:

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Kepli
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Post by Kepli » Mon May 01, 2006 5:46 am

Thanks Stuart ... and welcome Searchin' (officially).
A little one in the making should be evidence enough Hale <grin>
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Halebop
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Post by Halebop » Mon May 01, 2006 6:34 am

Must... Resist....

...The... Kid... Will... Look... Like... Me... Joke...

Too late. :roll:

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Kepli
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Post by Kepli » Mon May 01, 2006 8:36 am

Must ... resist ...

Plastic ... surgery ... will ... help ... a lot ... :P
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Post by Guest » Mon May 01, 2006 8:40 am

heruca wrote:
Farland wrote:Watch out for Viagra spambots!
We have our share, but oddly enough, they are registered spambots.
Really? Well at least they are ban-able, and it must not be very effective to spam by hand.
Yo peeps.
Yo, pal. Welcome.

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