feature request
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feature request
The GM used to be able to see hidden characters, but this was changed at some point. Can we revert to the previous system or make it an option? When a character turns invisible we don't want any other players to know where they are, but it is critical that the GM still knows where they are. There is a partial workaround by leaving the name turned on (the name shows even though the figure doesn't), but then you can't select the character to modify or move it.
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GM seeing hidden characters
I went back to search for this, and see that the change to no longer allow the GM to see hidden characters was made in version 1.6C. Heruca agreed to make this a preference, but I couldn't find the version in which this occurred or the location of the preference setting.
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Re: GM seeing hidden characters
Sorry, it seems I never got around to implementing this preference setting.markuwp wrote:Heruca agreed to make this a preference, but I couldn't find the version in which this occurred or the location of the preference setting.
Perhaps we should start a thread to list all the preferences that folks would like to have, as it is easier to introduce preferences a batch at a time rather than piecemeal.

- TRIAD4Evr
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I second the GM Can See Invisible preference- critical when a sneaky guy is moving across trap-laden territory- if I don't know what space he's in, I don't know if I have to roll the trap, and he's not gonna know there's a trap there til I tell him.
I move that we have a Preference to have View Palette turned _off_ by default, too. I never use it and it's always in the way when I go to start setting up a map.
I move that we have a Preference to have View Palette turned _off_ by default, too. I never use it and it's always in the way when I go to start setting up a map.
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view palate and vision settings
Sounds like we think alike! I also was thinking about a preference to have the view palate off by default (I've used it once or twice and really liked it, but 95% of the time I don't need views and it gets in the way).TRIAD4Evr wrote:I second the GM Can See Invisible preference- critical when a sneaky guy is moving across trap-laden territory- if I don't know what space he's in, I don't know if I have to roll the trap, and he's not gonna know there's a trap there til I tell him.
I move that we have a Preference to have View Palette turned _off_ by default, too. I never use it and it's always in the way when I go to start setting up a map.
If we're making a preference wishlist, I'd like one to control whether or not players can control vision settings. I accidentally selected the wrong vision for my character while a player and could see the whole map. I don't think the GM could tell whether someone was playing with night vision settings unless they happen to be looking at the player view in the FOW control panel.
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Bump - call for other preference settings
heruca wrote:Sorry, it seems I never got around to implementing this preference setting.markuwp wrote:Heruca agreed to make this a preference, but I couldn't find the version in which this occurred or the location of the preference setting.
Perhaps we should start a thread to list all the preferences that folks would like to have, as it is easier to introduce preferences a batch at a time rather than piecemeal.
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Re: feature request
I think another workaround is to give the hidden unit an Area of Effect. The GM will be able to see the AoE, but other players won't.markuwp wrote:The GM used to be able to see hidden characters, but this was changed at some point. Can we revert to the previous system or make it an option? When a character turns invisible we don't want any other players to know where they are, but it is critical that the GM still knows where they are. There is a partial workaround by leaving the name turned on (the name shows even though the figure doesn't), but then you can't select the character to modify or move it.
For BRPG v1.7e, I am adding on option for the GM to be able to see player-controlled Hidden figures.

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Re: feature request
Thank you! I think the option is a better way to go than the AOE. Part of the problem now is that you can't click on the figures to move them (or right click to change status labels and such).heruca wrote: I think another workaround is to give the hidden unit an Area of Effect. The GM will be able to see the AoE, but other players won't.
For BRPG v1.7e, I am adding on option for the GM to be able to see player-controlled Hidden figures.
For the next version, please also consider allowing multiple people to control a figure (check/uncheck) instead just one or all if that is not too much trouble.
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