Component Dungeon Pack 1

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heruca
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Component Dungeon Pack 1

Post by heruca » Thu Oct 30, 2008 10:44 pm

As you might imagine from this artpack's name, it's a set of modular room and hallway components that you place on the background of your choice to create a dungeon layout. If you've played around with Vry's dungeon tiles*, Torstan's Dungeon Tiles or FUM's "ACS: Dungeon Basic Set", you're already familiar with the concept.

All the components in this artpack are homogeneous (i.e. created in the same style) and designed to tile with each other as seamlessly as possible. The components are all high-resolution (122 pixels per cell), so they won't pixelate even at full zoom in BRPG.

In addition to rooms and hallways of various sizes, the artpack also contains doorway overlays, hallway bends & intersections, stairways, pits, columns, caved-in hallway sections, and other goodies to flesh out your dungeons. Even standalone floor and wall sections are included, so that you can lay out oddly-shaped rooms. The artpack contains an astounding 234 pieces. This is a "must-have" set for both GM's who like to improvise on-the-fly and those who like to create elaborate layouts well ahead of game-time.

The example shown below is completely bare. In actual use, you would add in things like furniture, blood splatter overlays, cobwebs, debris, etc., to give your dungeons a nice "lived-in" look.

"Component Dungeon Pack 1" costs $11 for GMs (but, like all artpacks, is free for players). Note that players will need to have this artpack installed during sessions where the GM will use it, and everyone must be using BRPG v1.3e or higher.

The content in this artpack may be improved and/or added to in future releases (perhaps due to user feedback and requests for new components). Purchasing an artpack entitles you to all updates to it, free of charge.

* This link will only work for users who have registered on these forums.
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CDP1 Sample 1.jpg
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:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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heruca
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Post by heruca » Tue Aug 04, 2009 12:19 pm

The price of this artpack has just been reduced to $11 (from $12). I've edited the OP to reflect this.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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heruca
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Post by heruca » Tue Sep 08, 2009 8:49 pm

FYI, contact sheets showing every item in this pack can be found in this thread.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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heruca
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CDP1 Unit Palette

Post by heruca » Sat Nov 06, 2010 11:19 am

About this Unit Palette
I put together this Unit Palette to add value to this BRPG artpack. It is intended to make the process of creating layouts with the artpack much faster and easier. BRPG v1.6L or higher is recommended in order to use this Unit Palette to its full potential. Note that in order to use this Unit Palette, you must own the commercial artpack.

Installation instructions are included in the zip file. Only the GM needs to install these files. Players do not need to download or install the Unit Palette, but they will of course need to download and install whichever artpack/s the GM plans to use in his/her game sessions.

Enjoy!


How To Use the Unit Palette
Load the included Encounter file. This will automatically load the relevant Media Asset Bundle (which contains the rendered text labels). The Encounter will present you with a blank map canvas, with the Unit Palette located just above the map. Simply copy a unit from the palette that you wish to place on the map, paste it to the desired spot on the map, and then use the token-swapping hotkeys to select the exact token you wish to use. When you are satisfied with your token selection, select the "Keep Only Current Token" command from the unit's contextual popup menu. After fine-tuning the exact placement of the unit on the map window (and perhaps adjusting the stacking order of the unit using the Unit Manager), you will probably want to select the "Tile" command to lock the unit in place and force it to be drawn underneath the grid overlay and figure bases.

The Unit Palette also comes in Deployment format, so that you can easily import the Unit Palette into any existing Encounter to continue fleshing it out.

Regardless of whether you use the Encounter or the Deployment, when you no longer need the Unit Palette on the map window (e.g., if you are finished creating your layout), simply select the entire Unit Palette with the selection marquee and delete it from your Encounter.
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CDP1 Unit Palette Preview.png
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CDP1_Unit_Palette.zip
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:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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