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Speeding up the game, and time savers!

Posted: Tue Nov 15, 2011 10:02 pm
by cyberunner8
Greetings all, (I don't know if this the right form for this but here it is.)

I have been running a game using BRPG as the table top. As with anything your learn as you go. Trying to get my players up to speed with the software I did the following:

1) printed off the Help files and had them on the table as a reference. (See image below)

2) I used the free floating objects and set advice on how to move on the screen. (see below)

3) Using the gaming tradtion one player is the "mapper" and handels all the movement.

4) Finally I have deploment files set with anchored objects for quick movement. (See below)

Hope this was helpful.

-Cyberunner8 8)

Posted: Tue Nov 15, 2011 11:14 pm
by heruca
If you're printing out the Help screens, this is far more printer-friendly, and it fits on just one page.

Posted: Sun Nov 20, 2011 8:54 pm
by cyberunner8
Thanks that will be easier to work with.

Here is the Square March order and the setup positions before anchoring to the ball.

-Cyberunner8

Multi Token and Hidden Portaits

Posted: Mon Nov 21, 2011 9:56 pm
by cyberunner8
All these ideas are not new and can be found in the instruction book. Here are some more tips to help speed things up!

-cyberunner8

Hope this helps!

P.S. Please share your thoughts. 8)

Posted: Tue Nov 22, 2011 5:39 pm
by heruca
Good stuff, cyberrunner8. The above pictures are a neat visual representation of some of BRPG's features.

But I think you've drifted away from your initial theme of "speeding up out of combat movement". :lol:

Perhaps a new thread title is in order...

Speeding up the game

Posted: Mon Nov 28, 2011 9:03 pm
by cyberunner8
Hi all,

Here are a few tips learned the hard way to speeding up the game.

1) Shut off other programs that you don't need. (i.e. Firewall and virus scanner if your not online... that was a bit embarrassing)

2) Have your encounters and maps playtested. (i.e. screens of fog will prevent your players from clicking their figures, place it as a tile instead.)

3) Have your encounters and maps exported as a media asset file and your players have them all imported. (Yup I know. It should be common sense, slip-ups happen.)

4) Have deployment files of your players and quick encounters set up. So, lets say the map fails to load or some other glitch, load a simple map and deploy the PC's, NPC's, key objects and on with the game.

5) Keep offline line hard copies of what you need for the game session or be willing to make it up on the fly and have scrap paper.

6) Upgrade and maintain your computer. Make sure you have all your junk files cleaned up so your computer will run more smoothly. If you can get more RAM and upgrade you Internet speed.

7) Don't panic and Keep trying. Remember you and your players are learning, too. If all else fails set up another time.

Some ideas I hope are useful to you. Good luck and Happy Gaming!

-Cyberunner8 8)