Speeding up the game, and time savers!

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cyberunner8
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Speeding up the game, and time savers!

Post by cyberunner8 » Tue Nov 15, 2011 10:02 pm

Greetings all, (I don't know if this the right form for this but here it is.)

I have been running a game using BRPG as the table top. As with anything your learn as you go. Trying to get my players up to speed with the software I did the following:

1) printed off the Help files and had them on the table as a reference. (See image below)

2) I used the free floating objects and set advice on how to move on the screen. (see below)

3) Using the gaming tradtion one player is the "mapper" and handels all the movement.

4) Finally I have deploment files set with anchored objects for quick movement. (See below)

Hope this was helpful.

-Cyberunner8 8)
Attachments
Group Move Marker.JPG
The tokens are all anchored to the blue ball. Using the number keys you can move the whole group and turn with the plus minus keys.
Group Move Marker.JPG (35.34 KiB) Viewed 3005 times
Move rules.JPG
Free floating objects are the rules and compass rose, I also have a looped sound file of the sea hidden.
Move rules.JPG (272.73 KiB) Viewed 3004 times
Help2.JPG
References part 2.
Help2.JPG (159.41 KiB) Viewed 2999 times
Help1.JPG
I printed this file off as a referance for my players.
Help1.JPG (153.03 KiB) Viewed 3002 times
Last edited by cyberunner8 on Mon Nov 28, 2011 9:07 pm, edited 3 times in total.

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heruca
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Post by heruca » Tue Nov 15, 2011 11:14 pm

If you're printing out the Help screens, this is far more printer-friendly, and it fits on just one page.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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cyberunner8
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Post by cyberunner8 » Sun Nov 20, 2011 8:54 pm

Thanks that will be easier to work with.

Here is the Square March order and the setup positions before anchoring to the ball.

-Cyberunner8
Attachments
Square setup.JPG
Square setup.JPG (20.34 KiB) Viewed 2976 times
Hex Setup.JPG
Hex Setup.JPG (20.23 KiB) Viewed 2983 times
Group Move Marker Square.JPG
Group Move Marker Square.JPG (40.02 KiB) Viewed 2982 times

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cyberunner8
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Multi Token and Hidden Portaits

Post by cyberunner8 » Mon Nov 21, 2011 9:56 pm

All these ideas are not new and can be found in the instruction book. Here are some more tips to help speed things up!

-cyberunner8

Hope this helps!

P.S. Please share your thoughts. 8)
Attachments
Player sees this!.JPG
your players see a big ugly beast you see...
Player sees this!.JPG (20.48 KiB) Viewed 2979 times
Hidden Portrait Stat block.JPG
The figure has a hidden portrait for easy referance by you.
Hidden Portrait Stat block.JPG (49.58 KiB) Viewed 2980 times
Tree  on path.JPG
The trees are not locked objects and can be hidden or side borded if you need.
Tree on path.JPG (57.71 KiB) Viewed 2987 times
Hidden tree.JPG
Hidden tree.JPG (33.26 KiB) Viewed 2982 times
Open gate token.JPG
Two token images one for open the other for closed positions of the gate.
Open gate token.JPG (17.4 KiB) Viewed 2976 times
closed gate token.JPG
closed gate token.JPG (16.82 KiB) Viewed 2984 times
Ground floor.JPG
The tiles of the tower are not locked and have many tokens for each level.
Ground floor.JPG (71.14 KiB) Viewed 2985 times
Tower Token lv2.JPG
Mid level of the tower, same tile as the ground floor by using the < > keys to change the token.
Tower Token lv2.JPG (111.24 KiB) Viewed 2982 times
Tower Token lv3.JPG
Top level of the tower accessed by the < > keys!
Tower Token lv3.JPG (109.69 KiB) Viewed 2976 times
Sub Level.JPG
The tiles are not locked but hidden for a quick access to the lowest level of the tower.
Sub Level.JPG (62.43 KiB) Viewed 2980 times

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heruca
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Post by heruca » Tue Nov 22, 2011 5:39 pm

Good stuff, cyberrunner8. The above pictures are a neat visual representation of some of BRPG's features.

But I think you've drifted away from your initial theme of "speeding up out of combat movement". :lol:

Perhaps a new thread title is in order...
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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cyberunner8
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Speeding up the game

Post by cyberunner8 » Mon Nov 28, 2011 9:03 pm

Hi all,

Here are a few tips learned the hard way to speeding up the game.

1) Shut off other programs that you don't need. (i.e. Firewall and virus scanner if your not online... that was a bit embarrassing)

2) Have your encounters and maps playtested. (i.e. screens of fog will prevent your players from clicking their figures, place it as a tile instead.)

3) Have your encounters and maps exported as a media asset file and your players have them all imported. (Yup I know. It should be common sense, slip-ups happen.)

4) Have deployment files of your players and quick encounters set up. So, lets say the map fails to load or some other glitch, load a simple map and deploy the PC's, NPC's, key objects and on with the game.

5) Keep offline line hard copies of what you need for the game session or be willing to make it up on the fly and have scrap paper.

6) Upgrade and maintain your computer. Make sure you have all your junk files cleaned up so your computer will run more smoothly. If you can get more RAM and upgrade you Internet speed.

7) Don't panic and Keep trying. Remember you and your players are learning, too. If all else fails set up another time.

Some ideas I hope are useful to you. Good luck and Happy Gaming!

-Cyberunner8 8)

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