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London's Burning - solitaire cosim using BG

Posted: Fri Sep 03, 2010 2:52 pm
by rrvistas
Finally I managed to play a solitaire cosim I own for years. And I'm doing it in Battlegrounds to keep the setup save from pets and kids.

The graphics were taken from vassal and the basic setup was done in 4 hours. All of the counters and the map you see are done as objects. A lot of them are multi-token units.
The stack and shuffle command is perfect to simulate chits drawing.
The views feature gets you around the map in no time.
Doing a lot with the mouse I wish there was also a popupmenue command to roll the dice in addition to the CTRL-R command.

If someone wants to play it, I can mail you the rules, encounter and media asset files.

Re: London's Burning - solitaire cosim using BG

Posted: Fri Sep 03, 2010 4:11 pm
by heruca
Ooh, pretty!

Looks like you're leading the charge in terms as using BRPG to create and play digital game conversions. Not counting me, that is. :lol:
rrvistas wrote:Doing a lot with the mouse I wish there was also a popupmenue command to roll the dice in addition to the CTRL-R command
I'll see what I can do in the next release. I was hesitant to add a "Roll" contextual menu command to any multi-token unit, for obvious reasons. Even limiting it to objects and not figures isn't enough, since you don't want to "roll" two-sided counters.

Posted: Fri Sep 03, 2010 4:16 pm
by heruca
I'm a little surprised that the graphics from the Vassal module were hi-res enough for use in BRPG.

Does your game still look good at 200% zoom?

Posted: Fri Sep 03, 2010 5:17 pm
by rrvistas
heruca wrote:I'm a little surprised that the graphics from the Vassal module were hi-res enough for use in BRPG. Does your game still look good at 200% zoom?
Well, I don't use 200% zoom , 100% is big enough.. see for yourself

Btw, all the graphics are used with 100% size.

Posted: Fri Sep 03, 2010 5:29 pm
by heruca
Ah, yeah, that's pretty pixelated at 200%.

Hmm, perhaps a means of adding Encounter-specific zoom limits would be a useful feature to add in a future version.

Still, I'm not knocking the usefulness of "pre-existing artwork", even if it's not ideally-suited. To recreate all those counters at the proper resolution would probably add so much time to your game conversion process that you might not have bothered to create the BRPG conversion at all.

If you ever distribute this, you might want to credit the person who created the artwork for the Vassal module. :wink:

Posted: Fri Sep 03, 2010 5:33 pm
by heruca
Btw, those white & red "Hit" counters are pretty amusing. :)

Posted: Fri Sep 03, 2010 5:40 pm
by rrvistas
heruca wrote:Ah, yeah, that's pretty pixelated at 200%.
Still, I'm not knocking the usefulness of "pre-existing artwork", even if it's not ideally-suited.
Yes all graphics were only available as gif files from the Vassal Module. I batch converted them to PNG's
heruca wrote:To recreate all those counters at the proper resolution would probably add so much time to your game conversion process that you might not have bothered to create the BRPG conversion at all.
Right, If I would have had to scan all the stuff myself, I might have not done this game adaptation. My scanner is 10 years old and to get a good 200dpi scan takes forever. Not to speak of the hours to spend in photoshop to create the single graphic files.

I might do that piece by piece, If I get to like the game. But for the moment its good enough.
heruca wrote:If you ever distribute this, you might want to credit the person who created the artwork for the Vassal module. :wink:
Definately!

Posted: Tue Sep 07, 2010 5:10 am
by Kepli
Awesome work rrvistas :shock: 8)