Breakdown/Analysis of existing digital conversions

Virtual tabletop software specifically designed for boardgames, wargames, card games and dice games
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heruca
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Breakdown/Analysis of existing digital conversions

Post by heruca » Thu Jul 21, 2011 12:15 am

I have compiled a breakdown/analysis of all the digital game conversions released for BGE to date (and even one that I can't release, Wiz-War). It should prove useful to other users who wish to create their own digital game conversions, since they'll know which game to analyze further to see how a particular mechanic was executed (without needing to be intimately familiar with every single game title).



Games that use Minis
Zombie Plague, Aliens

Games that use the Card Table
Wiz-War, Dead of Night, Zombie Plague

Games that use the Turn Sequencer
Wiz-War, Asteroid Zero-Four, Valkenburg Castle, Search for the Emperor's Treasure, Aliens, Dead of Night, Aliens: TTIW

Games that use dice on the Game Table
Chunky Fighters, Feudal Ops, Pioneer in Peril, D-Day Dice

Games that use cards on the Game Table
Island of D 2, Dungeon of D, Chunky Fighters, Zombinion, Aliens: TTIW, Up Front, Feudal Ops, For Sale

Games that use a hex grid
Asteroid Zero-Four, Close Assault

Games that use a square grid
Wiz-War, Pioneer in Peril, Valkenburg Castle, Dead of Night, Zombie Plague, Aliens

Solo Games
Island of D 2, Dungeon of D

Diceless Games
Island of D 2, Dungeon of D, Zombinion, Aliens: TTIW, Up Front, For Sale

Games that utilize a "chit-pull" system
Pioneer in Peril, Close Assault, Search for the Emperor's Treasure

______________________________________________________________________

Next is a breakdown of each particular game's features, or other items of note that might be of interest to someone creating their own game conversion.

Wiz-War
Single-sided counters
Multi-token wound markers
Uses card table
Square grid on geomorphic map boards
Uses Turn Sequencer

Pioneer in Peril
Chit-pull system (with single-sided tokens for initiative, and double-sided tokens for Wounds)
Double-sided character and weapon counters
Square grid on geomorphic map boards
Game table dice (d6 and custom d6s)
Free-floating components (dice, Play Aid and Dice Key)
Character Cards

Island of D 2
Solo
Diceless
Cards on game table (3 decks)
Multi-token indicators and player token

Dungeon of D
Solo
Diceless
Cards on game table (4 decks)
Multi-token indicators and player token
Uses portrait rotation feature
Free-floating components (rule reminder cards and Setup Key)

Asteroid Zero-Four
Server-based map (showing 5 dungeon levels)
Hexgrid on game board but does not use snap-to-grid feature
Free-floating components (PDA for reference charts, and turn phase indicator)
Dice Macros (some with references)
Uses Turn Sequencer (but only for data tracking)
Multi-token units

Valkenburg Castle
Server-based map (square grid)
"Secret Token" feature
Dice Macros (some with references)
Free-floating components (reference scrolls and turn phase indicator)
Single-sided counters and double-sided counters (even triple-sided)
Multi-state doors, and doors rotate on hinges
Uses Turn Sequencer (but only for data tracking)

Search for the Emperor's Treasure
Chit-pull system (with single-sided tokens for Encounters, Arms, and Treasures)
Dice Macros (some with references)
Free-floating components (Exploration Chart)
Character Cards
Multi-token wound markers
Single-sided tokens
Uses Turn Sequencer

Dead of Night
Dice Macros (some with references)
Customizable gameboard via Tile feature
Uses card table
Character Cards
Free-floating components (player aids)
Uses shuffle feature
Uses Turn Sequencer
Square grid on map board

Zombie Plague & Expansion Pack
Free-floating components (Dice Key and Map Key)
Uses minis
Includes audio clips (in Expansion)
Dice Macros (some with references)
Uses card table
Square grid on map board
Single-sided tokens
Custom Dice
Uses Turn Sequencer (with phases)

Zombinion
Cards on game table
Free-floating components (for tracking actions, targets, and aim)
Single-sided counters
Diceless

Aliens Boardgame & Variant
Uses minis
Includes audio clips
Uses Turn Sequencer (and phase chart)
Square grid on map board
Dice Macros (some with references)
Variant uses shuffle feature

Aliens: This Time It's War
Cards on game table (2 decks)
Free-floating component (rulebook)
Single-sided tokens
Diceless
Uses Turn Sequencer (optional)

Close Assault (Basic Game)
Hexgrid
Free-floating components (charts, turn indicator, terrain key)
Single dice macro (d10)
Customizable gameboard via Tile feature
Chit-pull system (with double-sided tokens for initiative)

Chunky Fighters
Game table dice (extensive use, all custom)
Free-floating components (character keys, rulebook, and Dice Key)
Cards on game table (1 deck)
Flat color as game board
All components auto-magnify

Up Front
Diceless
Free-floating component (Scenarios)
Double-sided Exploration tokens
Cards on game table (multiple decks)
Scenarios loaded via 3 Deployment files

Feudal Ops
Customizable gameboard via Tile feature
Free-floating components (turn sequence, setup key, and Unit Key)
Double-sided Exploration tokens and terrain tiles
Game table dice
Uses shuffle feature
War Chests
Dice Box
Victory Point trackers (multi-token components)
Cards on game table (3 decks)

D-Day Dice
Interactive Player Scoresheets
Game table dice (extensive use, nearly all custom, roll-and-keep system)
Free-floating components (charts & tables, and Turn Phase Indicator)
Single-sided and double-sided counters

For Sale
Cards on game table (2 decks)
"Use as Screen" feature
Single-sided counters
Diceless
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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