BGRPG 1.7b Floating License Error
- TRIAD4Evr
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BGRPG 1.7b Floating License Error
I'm getting a script error on connection of an unlicensed player and it is not passing out floating licenses even though I have a bunch. Please advise!
- heruca
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- Location: Buenos Aires, Argentina
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- heruca
- Developer
- Posts: 9385
- Joined: Sun Nov 20, 2005 11:58 pm
- Location: Buenos Aires, Argentina
- Contact:
- heruca
- Developer
- Posts: 9385
- Joined: Sun Nov 20, 2005 11:58 pm
- Location: Buenos Aires, Argentina
- Contact:
- heruca
- Developer
- Posts: 9385
- Joined: Sun Nov 20, 2005 11:58 pm
- Location: Buenos Aires, Argentina
- Contact:
- TRIAD4Evr
- General
- Posts: 163
- Joined: Thu Jul 16, 2009 1:41 am
This issue is back in 1.7d- same player, same problems- if he loses connection and tries to reconnect, it says his license is in use and kicks him.
Also, small non-critical bug, when selecting art for Portraits or figures, there's some extra lines on the selection box that weren't there before- lower right hand corner- almost like a window had been laying across the selection box that didn't clear entirely.
Also, small non-critical bug, when selecting art for Portraits or figures, there's some extra lines on the selection box that weren't there before- lower right hand corner- almost like a window had been laying across the selection box that didn't clear entirely.
- heruca
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Oh, my!TRIAD4Evr wrote:This issue is back in 1.7d- same player, same problems- if he loses connection and tries to reconnect, it says his license is in use and kicks him.

It appears that I never implemented the code for timing out a connection in BRPG. I added this code and tested it in BGE, but forgot to ever add it into BRPG.
Expect an update to BRPG to resolve this issue.
Screenshot, please. I'm having a hard time understanding what you're seeing.TRIAD4Evr wrote:Also, small non-critical bug, when selecting art for Portraits or figures, there's some extra lines on the selection box that weren't there before- lower right hand corner- almost like a window had been laying across the selection box that didn't clear entirely.

- heruca
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It's coded but not yet tested. I'm also trying to add a couple of more features, to make it worthy of a new release. Hard to say when it will be available, but I'm guessing Sunday at the earliest.
When are you playing?
When are you playing?

- heruca
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I won't have a new release out tonight. I suggest that if your player disconnects, the GM (you?) should save the game and re-host the game session, so that the player can re-enter without a problem. It should only take a few seconds to disconnect and reconnect, and it could avoid several minutes' worth of troubleshooting issues.

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