Once BRPG has had a chance to mature a bit, I'll bump up the maximum map size to whatever RAM will allow for the average user. A 200 x 200 cell map at 61 pixels per cell is 12,200 x 12,200 pixels (at 72 dpi, that's over 14 square feet of map!), and will take up a LOT of RAM! (anyone who feels like figuring out roughly how much RAM that would take is welcome to)
Another issue: Let's suppose I were to double the current map size. Would you be willing to wait four times longer for maps to load? If I were to quadruple the map size (to approach DungeonForge sizes), would you be willing to wait 16 times longer each time you swap in a new map? And don't forget, in an online game, these maps need to be transmitted to the other players.
Dormouse wrote:The map size is limited to the very limited DJ map size & exports from other progs have to be calculated to fit.
1. The BRPG gameboard size is already larger than most plastic battlemats, so I wouldn't really call that "limited". Do people really use multiple battlemats in their face-to-face sessions to get a bigger playing area? You'd need a pretty big table to do that.
2. Even DJ maps need to be resized (to 61 pixels per square) to work in BRPG.