- What are Status Effects?
The idea of a status effect is to provide a visual indication of the character's current status, beyond normal labels and health halos.
UPDATE: In recent versions of BRPG, you can assign multiple graphics (poses) to figures, allowing you to switch to a status effect pose manually if you wish. Still, this method is tedious when using large numbers of units.
It would be better to have some automation and dynamic functionality for status effects. - Filters
A basic way to display status effects would be the use of filters on the unit graphic dependent on which status is chosen. For example, the unit could turn green when poisoned. - Overlays
Another way to show a status effect is to add an overlay image when the status changes.
For example, a skull & crossbones graphic could be placed over a figure once it is dead. - Using Flash Integration
If BRPG could communicate with Flash applications, as described in my Flash Integration post, then Flash could display the appropriate status effects at the appropriate times, among other things.
This would be the far simplest and most powerful way to go about adding this feature.
OLD: Status Effects
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OLD: Status Effects
Relevant to BRPG version: 1.3f
Last edited by Omnidon on Mon Dec 15, 2008 3:43 pm, edited 10 times in total.
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Cute idea whose time can wait. 

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