BUG: Cancelling Figure Deployment (v1.04beta)[FIXED]

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Full Bleed
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BUG: Cancelling Figure Deployment (v1.04beta)[FIXED]

Post by Full Bleed » Wed Jan 17, 2007 9:47 pm

When deploying a figure, if you attempt to cancel the deployment after selecting a creature you get the following error:
Property not found


#mySprite

Script Error. Continue?

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heruca
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Post by heruca » Wed Jan 17, 2007 10:06 pm

Good catch. That's a new one I must've just introduced. Not surprising, given how much stuff got changed around in adding the new features.

Thanks for the report.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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heruca
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Post by heruca » Wed Jan 17, 2007 10:40 pm

Fixed for the next release. :)
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Full Bleed » Thu Jan 18, 2007 1:51 am

heruca wrote:Good catch. That's a new one I must've just introduced. Not surprising, given how much stuff got changed around in adding the new features.
No doubt.

Beta process in action. ;)

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Post by Farland » Fri Jan 19, 2007 8:20 pm

Yup, I got that one too. Glad it's fixed.
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heruca
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Post by heruca » Fri Jan 19, 2007 9:53 pm

Suggested workaround, in the meantime: Never cancel. Just deploy the unit, then immediately delete it from the map.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Full Bleed » Tue Feb 06, 2007 2:00 pm

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