The bug I first posted here (Die roll modifier not being applied first roll from figures) hasn't quite been stomped out yet.
If you have a figure with a context menu die roll that has both a total die roll modifier and a 2nd die type, the bug manifests itself still. The macro has to be loaded through Dice Macro window, or shift-run from the context menu (failing to run directly, and not even loading properly), attempted to run (failing because the modifier will be missing), and then shift-run from the context menu a second time before it will work properly.
Loading or running from the context menu the first time does not function correctly.
Edit: edited subject line to include latest versions of BRPG.
Die roll modifier not being applied first roll from figures
- Kazander
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Die roll modifier not being applied first roll from figures
Last edited by Kazander on Sun Nov 08, 2009 8:00 pm, edited 1 time in total.
- heruca
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- Kazander
- General
- Posts: 367
- Joined: Sat Feb 23, 2008 7:51 pm
Hmmm. This is interesting. Actually I get no difference between Objects and Figures.
What I do get is a difference between updated Deployments and Encounters from previous versions, and brand new Deployments and Encounters.
Updated ones exhibit the same problem as previously.
New ones appear to work fine with respect to die modifiers.
I did have a problem in one of my tests this morning where they all wanted to apply the die roll to a field in TS (sorry I didn't copy the message), but I haven't been able to recreate it after a restart of BRPG.
What I do get is a difference between updated Deployments and Encounters from previous versions, and brand new Deployments and Encounters.
Updated ones exhibit the same problem as previously.
New ones appear to work fine with respect to die modifiers.
I did have a problem in one of my tests this morning where they all wanted to apply the die roll to a field in TS (sorry I didn't copy the message), but I haven't been able to recreate it after a restart of BRPG.
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