Search found 363 matches

by Kazander
Sat Apr 05, 2008 6:37 pm
Forum: Submit Feedback
Topic: Feature Request: Fudge roll for multiple dice
Replies: 5
Views: 2550

Ah!

Thanks, Heruca. I didn't think of trying that.

Little slower than an automatic version, but it will work for 3 dice.

12 dice, on the other hand, would be just too slow to figure out a reasonable and believable combination in any time the players would find acceptable and believable. :-D
by Kazander
Sat Apr 05, 2008 6:08 pm
Forum: Submit Feedback
Topic: Feature Request: Fudge roll for multiple dice
Replies: 5
Views: 2550

Feature Request: Fudge roll for multiple dice

I've noticed that the "Fudge Roll" option only works for single-die rolls. The reason is fairly obvious--it's more complicated to have the program figure out combinations that add up to a given roll. However, for game systems which rarely use a single die (like GURPS), it's not very useful as it is....
by Kazander
Tue Mar 11, 2008 8:41 pm
Forum: Customer Support
Topic: Dynamic FoW and Enhanced Night Vision
Replies: 4
Views: 2335

I'm sure we've all done similar things--promptly forgetting something we were supposed to remember. ;)

Just put it on that big 'ole "to do" list you have, and I'm sure it will get fixed in an appropriate time frame.

You're very responsive to your customers....thanks.
by Kazander
Tue Mar 11, 2008 10:23 am
Forum: Submit Feedback
Topic: Feedback on 1.1b
Replies: 28
Views: 36017

Hmmm. The purple doesn't work from the perspective of having high visual contrast, but that's highly dependent on the background map. A darker purple might help. What bothers me more is that I'm fairly certain that if they were't side-by-side, I don't think I could distinguish between yellow and yel...
by Kazander
Sun Mar 09, 2008 5:51 pm
Forum: Customer Support
Topic: Dynamic FoW and Enhanced Night Vision
Replies: 4
Views: 2335

Dynamic FoW and Enhanced Night Vision

I'm having a problem with Dynamic FoW and Enhanced Night Vision. I was informed a couple weeks ago that I could customize the types of enhanced vision available by editing the Enhanced Night Vision Menu file in the Preferences folder. Well, yes I can, but it doesn't appear to have any effect. The ne...
by Kazander
Fri Feb 29, 2008 5:58 pm
Forum: Submit Feedback
Topic: Feedback on 1.1b
Replies: 28
Views: 36017

Hmmm. I'm thinking purple. Even though it's actually at the far end of the spectrum from red, it seems like a midway point between red and black. It should be distinctive enough to be obvious, whereas grey an yellowish-green may not be. I suppose the only way is to try and compare the finished resul...
by Kazander
Wed Feb 27, 2008 10:48 am
Forum: Submit Feedback
Topic: Feedback on 1.1b
Replies: 28
Views: 36017

1a: Sounds good. I'll let you work on that then. :-) (like I actually have a choice!) 1d: Okay; with the drag and drop going on, I can see it as an improvement. If the Dice Macro window had built-in scrollable window that automatically listed available macros, that would be a bit smoother experience...
by Kazander
Wed Feb 27, 2008 10:39 am
Forum: FAQs & Tips
Topic: How to get a table to handle open-ended or negative values?
Replies: 4
Views: 3693

You're welcome. Glad I could contribute.
by Kazander
Wed Feb 27, 2008 1:35 am
Forum: Submit Feedback
Topic: Feedback on 1.1b
Replies: 28
Views: 36017

1a: Hmmm. Your response makes me think we're not quite understanding each other. Not sure though. Anyway I'll give an example that I hope will make it more clear. I've created a macro that does Hit Location, via a table lookup. What I would like is the ability to add a fourth (or fifth, etc) die, in...
by Kazander
Sun Feb 24, 2008 6:56 pm
Forum: FAQs & Tips
Topic: How to get a table to handle open-ended or negative values?
Replies: 4
Views: 3693

Hmmm. I'm having mixed results with this. It does work at the top end, but not at the bottom end. Here's the table as I've written it: 0< Disastrous. 1-3 Very Bad. 4-6 Bad. 7-9 Poor. 10-12 Neutral. 13-15 Good. 16-18 Very good. 19> Excellent. I also tried with "-" instead of "<". I tried it with the ...
by Kazander
Sun Feb 24, 2008 4:39 pm
Forum: FAQs & Tips
Topic: How to get a table to handle open-ended or negative values?
Replies: 4
Views: 3693

How to get a table to handle open-ended or negative values?

I'm trying to build an NPC Reaction table for GURPS, and it requires that I be able to lookup values <=0 (Disastrous), and >= 19 (Excellent). So far I've not been able to figure out a way to get the <=0 part. I can just make a suitably large range above 18 to simulate the second, but that doesn't se...
by Kazander
Sun Feb 24, 2008 11:37 am
Forum: Submit Feedback
Topic: Feedback on 1.1b
Replies: 28
Views: 36017

Re: Feedback on 1.1b

Quest wrote: Night Vision and Light sources are configurable via the appropriate .txt file located in the Preferences directory.
I did not know that; thanks!
by Kazander
Sat Feb 23, 2008 7:55 pm
Forum: Submit Feedback
Topic: Feedback on 1.1b
Replies: 28
Views: 36017

Feedback on 1.1b

Hi Heruca, Ive managed to get my first session going of GURPS using BRPG. Great job; its really great to see a VTT that supports GURPS expressly (as best as possible without copyright infringements), rather than as a poorly considered afterthought”or not at all. My group all liked it, but there are ...