Search found 363 matches

by Kazander
Mon Jul 23, 2012 11:39 pm
Forum: Developer's Notebook
Topic: A death in the family
Replies: 5
Views: 2846

My sincere condolences Heruca, to you and your family.

Don't you worry about us; you have other priorities right now. We'll get along just fine in the meantime.
by Kazander
Sat May 12, 2012 8:53 pm
Forum: Customer Support
Topic: Issue I'm a little worried about with licensing.
Replies: 80
Views: 39567

In my experience, the GM ends up footing the whole bill in the end anyway. I'm going to chime in and agree with this. Despite my best intentions to get my players to buy a client license, it ended up just being easier to have a pack of floating licenses. This goes beyond the BRPG costs as well; gam...
by Kazander
Mon May 07, 2012 11:58 pm
Forum: FAQs & Tips
Topic: Dice macro deletion
Replies: 6
Views: 3060

Re: Dice macro deletion

Dear Heruca, It states in a previous forum answer that after version 1.4k there will be a way to selectively delete a dice macro from a unit. I have version 1.7d and cannot find it anywhere. I think that never got implemented, but I keep getting requests for it, so I'll see if I can include that ab...
by Kazander
Sun Mar 04, 2012 6:51 pm
Forum: Bug Tracker
Topic: Partial Disconnects
Replies: 20
Views: 16661

I don't recall noticing that, no.

I'll try to look for that though in the future.
by Kazander
Sat Mar 03, 2012 10:42 pm
Forum: Customer Support
Topic: Zip file for 1.7e is empty?
Replies: 5
Views: 1149

No, I had no problem with it. I did notice however that there was an extra level of folder in it than usual. There was a top-level folder just named '.' (dot), and I had to drill down into that to get into the 'BRPG_v1_7e_Patch' folder, and from there into the two folders which say 'Put contents in....
by Kazander
Sat Mar 03, 2012 5:29 pm
Forum: Bug Tracker
Topic: Partial Disconnects
Replies: 20
Views: 16661

Partial Disconnects

Something new is wrong. All three of my players got 'disconnected' last night (message in the Chat window to that effect, and they no longer show in the participants list). Yet, they were still connected. They could see/make die rolls, move figures and see other movements. I've had this periodically...
by Kazander
Fri Mar 02, 2012 8:54 pm
Forum: Bug Tracker
Topic: Measure Range/Line of Sight Tool doesn't show
Replies: 4
Views: 3334

"Emulate right click" was not enabled. That's all the problem was--user error.

Thanks for the help, and sorry for the erroneous bug report.
by Kazander
Sat Feb 25, 2012 10:46 pm
Forum: Bug Tracker
Topic: Measure Range/Line of Sight Tool doesn't show
Replies: 4
Views: 3334

I'll get back to you on this; I'm not sure when he's going to be around to try this. I've forwarded it to him. Thanks.
by Kazander
Sat Feb 25, 2012 1:47 am
Forum: Bug Tracker
Topic: Measure Range/Line of Sight Tool doesn't show
Replies: 4
Views: 3334

Measure Range/Line of Sight Tool doesn't show

Apparently this has been a problem for some time, but my Mac-based player hasn't said anything. He can Control-click on the figure to get the menu, but when he releases the Control key and selects either Measure Range or Check line of Sight, nothing happens. The cursor does not change to a cross, an...
by Kazander
Sat Jul 16, 2011 1:09 pm
Forum: Bug Tracker
Topic: "quares" label
Replies: 1
Views: 2582

"quares" label

The default map, "dun", shows a label in the upper left corner above the "B". This label is "quares", although I'm pretty sure it actually says "Squares" and the "S" is just off the left edge of the screen. This label doesn't show in the Unit Manager, stays around whenever you load a local map, but ...
by Kazander
Tue Jul 05, 2011 5:08 pm
Forum: Bug Tracker
Topic: Attention Mac users!
Replies: 83
Views: 381907

And with Director 11.x getting long in the tooth now, if Heruca starts on BRPG v2 now, by the time he finishes Director 12 may be out. If it does come out at all.
by Kazander
Sun Jun 12, 2011 6:36 pm
Forum: Bug Tracker
Topic: Mouse wheel causing client crash
Replies: 13
Views: 8426

heruca wrote:Gah! I thought this was fixed a long time ago. Did it just start happening again in recent releases, or was it never truly fixed?
FYI, I'm not using 1.7b yet, but from when you declared it fixed through 1.7a I have not had this problem reappear.
by Kazander
Sat May 07, 2011 2:08 pm
Forum: Customer Support
Topic: Encounter data is not valid
Replies: 3
Views: 1216

Thanks Heruca. That did the trick.

I knew there was a previous posting about this, but my searches just weren't turning it up last night. My brain's only at about 50% though, because I'm a little under the weather.
by Kazander
Fri May 06, 2011 10:11 pm
Forum: Customer Support
Topic: Encounter data is not valid
Replies: 3
Views: 1216

Encounter data is not valid

My encounter saves (2 of them) from last week are not valid for some reason....it's going to really mess up my game tonight. :( (they're both the same, but I always save twice at the end of the night in case of a problem....but this time I just got two bad files) Other ones load just fine. Really do...
by Kazander
Tue Apr 19, 2011 10:04 pm
Forum: Bug Tracker
Topic: Map transfer
Replies: 25
Views: 23134

Wow. Congrats on finally nailing that nasty little bug.

<*pokes it with a fork to make sure it doesn't twitch*>
by Kazander
Sat Apr 09, 2011 10:35 pm
Forum: Submit Feedback
Topic: Musings about a subscription-based business model
Replies: 10
Views: 3176

The subscription based products usually go to the bottom of my list. I am less likely to subscribe - especially if I have to pay for GM client and floating licenses. I prefer to pay up front and own. I'm afraid this is the reaction you're most likely to see from most people. Over the years I've see...
by Kazander
Tue Mar 22, 2011 12:42 am
Forum: Submit Feedback
Topic: So....game three using BGRPG....
Replies: 18
Views: 5478

Re: So....game three using BGRPG....

Item three, the stability of the program was the worst I've seen it. One player would right click to drag the map, and it would stick. Left clicking, double clicking, right clicking again, hitting enter, nothing would take the player out of drag mode. The only way to do it was to close the applicat...
by Kazander
Sun Mar 06, 2011 12:27 am
Forum: Product Releases
Topic: Roads & Vehicles Artpack
Replies: 10
Views: 24563

This is a nice idea, Heruca. I hope the killswitch doesn't need to be used on this one. I've just been goofing around with it tonight, and one I noticed that could be done to make this more playable is to have a mechanism in BRPG to move units easily along the 15°/30°/45°/60°/75° angles as well...
by Kazander
Wed Feb 02, 2011 1:37 pm
Forum: Links & Resources
Topic: The CSUAC is back!
Replies: 18
Views: 15124

Is there another mirror of these files anywhere? I've downloaded the whole bunch and found a problem with all of the archives, potentially corrupt. When I try to unzip them, I get "Error 0x80004005 unspecified error", using the built in decompression from Windows 7. Can anyone else verify this probl...
by Kazander
Thu Jan 27, 2011 11:44 pm
Forum: Bug Tracker
Topic: Objects with large whitespaces seem to develop transparency
Replies: 1
Views: 1163

Objects with large whitespaces seem to develop transparency

Not sure why this happens. I'm trying to import a series of large objects to use as a map for an encounter. These are jpg files, which don't support transparency. But sometimes when I bring one of them into BRPG, it's transparent except for the lines on it. All the whitespace is transparent. I had t...
by Kazander
Mon Jan 17, 2011 8:56 pm
Forum: Bug Tracker
Topic: Medieval Armies "Unmounted Horse 3" has a split personality
Replies: 6
Views: 2119

That was my problem; I already had a Horse 3 and Horse 8 in my User Cast. Sorry for not checking. I don't know if they came from Alynnalizza or not though.
by Kazander
Mon Jan 17, 2011 11:10 am
Forum: Bug Tracker
Topic: Medieval Armies "Unmounted Horse 3" has a split personality
Replies: 6
Views: 2119

I don't recall specifically if I've downloaded Alynnalizza's horse tokens. I've downloaded an awful lot of BRPG-focussed stuff over the past couple of years. I could not actually find any tokens called "Horse X" in my BRPG subfolders when I did a quick search before bed last night. It could be that ...
by Kazander
Sun Jan 16, 2011 7:35 pm
Forum: Bug Tracker
Topic: Medieval Armies "Unmounted Horse 3" has a split personality
Replies: 6
Views: 2119

Horse 8 has a worse problem; it's not only a different horse, but it show's up at 90 degrees from the other ones. Took a dip in the wrong end of the gene pool. :D
by Kazander
Sun Jan 16, 2011 7:27 pm
Forum: Bug Tracker
Topic: Medieval Armies "Unmounted Horse 3" has a split personality
Replies: 6
Views: 2119

Medieval Armies "Unmounted Horse 3" has a split personality

The thumbnail looks very similar to the other horses, but the actual token the comes up has no armor, and is a smaller horse. Markedly different. :)
by Kazander
Thu Jan 13, 2011 11:42 pm
Forum: Submit Feedback
Topic: How should directional light sources work?
Replies: 30
Views: 13789

You're going to have situations where it's going to make sense both ways. It's unavoidable. I'm going to lean towards the middle of the front edge though, as a preference. As long as the figure itself it still shown, this works. If there were no other way to get the figure shown, I'd have to say Cen...