Search found 148 matches

by oleingva
Tue Aug 26, 2008 4:08 pm
Forum: Customer Support
Topic: Working Now on a MacBook Pro (Intel)
Replies: 34
Views: 20481

That sounds SO cool, heruca . . . I think I'd really love that feature, even if it hogs processing power.
by oleingva
Mon Aug 25, 2008 2:58 pm
Forum: Developer's Notebook
Topic: Development Update
Replies: 982
Views: 340367

Oooo, mystery feature! Nice!
by oleingva
Mon Aug 25, 2008 6:55 am
Forum: Submit Feedback
Topic: Drawing tools: Repeat function
Replies: 4
Views: 1339

Sounds good to me. It is not a big thing to be able to do it, but it can save some work for the GM from time to time. :)
by oleingva
Sun Aug 24, 2008 10:49 am
Forum: Submit Feedback
Topic: Drawing tools: Repeat function
Replies: 4
Views: 1339

You can strike this one - my memory fails me, and BRPG already can do what I want. The only thing I would like to see, though, is that if you copy and paste a selection of figures (or tiles), it would be nice if it was possible to paste them into the same formation as you copied them from (instead o...
by oleingva
Sat Aug 23, 2008 12:48 pm
Forum: Product Releases
Topic: Generic Map Pack planned for BRPG (and a sneak preview!)
Replies: 11
Views: 12854

This is something I'll probably buy right away. Very useful, and not only for use in BRPG, also in DJ and many other things.
by oleingva
Sat Aug 23, 2008 12:45 pm
Forum: Fixed Bugs
Topic: WideScreen Monitor Support (1.1b Windows XP)
Replies: 10
Views: 2743

I'm looking forward to seeing how this one performs - it might fix the problems I've been having with maximising BRPG on my second screen. :D
by oleingva
Sat Aug 23, 2008 12:40 pm
Forum: Submit Feedback
Topic: Drawing tools: Repeat function
Replies: 4
Views: 1339

Drawing tools: Repeat function

-- Split from Drawing & Marker Tools by Omni --

I'd also love to have a 'repeat' function - that could be great for numerous things, also for placing the same unit or tile again and again. Greater opportunities to copy and paste would also be great.
by oleingva
Mon Jun 23, 2008 3:02 pm
Forum: Submit Feedback
Topic: Sneak Preview of new Turn Sequencer in BRPG v1.3
Replies: 63
Views: 299917

Heh, I gave up, and then I won! :lol:

This looks really promising - though, calling it turn sequencer almost seems wrong, since it can do so much more . . . Still really looking forward to seeing the finished product.
by oleingva
Sun Jun 22, 2008 4:06 pm
Forum: Fixed Bugs
Topic: Display issues with 1.2f
Replies: 34
Views: 7139

They don't really affect anything, nor slow down FoW rendering as long as you stick with "Dynamic Only", but this makes me realize that I probably need a "New Encounter" command in BRPG, so that the program knows to flush any manual reveals & conceals from the previously open Encounter. You know, I...
by oleingva
Sat Jun 21, 2008 11:38 am
Forum: Fixed Bugs
Topic: Display issues with 1.2f
Replies: 34
Views: 7139

Sure, me too. I love to try to break stuff.
by oleingva
Sat Jun 21, 2008 10:47 am
Forum: Submit Feedback
Topic: Sneak Preview of new Turn Sequencer in BRPG v1.3
Replies: 63
Views: 299917

Alright, sounds great to me! :mrgreen:
by oleingva
Fri Jun 20, 2008 10:10 am
Forum: Submit Feedback
Topic: Sneak Preview of new Turn Sequencer in BRPG v1.3
Replies: 63
Views: 299917

I'd be really interested in seeing what you've got thus far, heruca - it is easier to give feedback that way, too. I'm really excited about this release, since I hope it will give me several things that I've been missing ever since I started using BRPG. Maybe I can finally throw out that pad of note...
by oleingva
Thu Jun 19, 2008 4:42 pm
Forum: Submit Feedback
Topic: Sneak Preview of new Turn Sequencer in BRPG v1.3
Replies: 63
Views: 299917

Okay, then I'm not sure if I know a system which uses this mechanic. Deadlands generally uses a system not all that different from D&D, once you break it down. The only difference is the scale of the numbers, and the fact that one can have and usually have several actions.
by oleingva
Thu Jun 19, 2008 2:45 pm
Forum: Submit Feedback
Topic: Sneak Preview of new Turn Sequencer in BRPG v1.3
Replies: 63
Views: 299917

Oleingva, could a Deadlands game be handled by assigning a numerical value to each drawn card and letting the Turn Sequencer auto-sort the PCs based on those values? Perhaps it could be set up to support up to 52 phases while omitting any phase that no one acts on. I suppose that would work - thoug...
by oleingva
Thu Jun 19, 2008 7:32 am
Forum: Submit Feedback
Topic: Sneak Preview of new Turn Sequencer in BRPG v1.3
Replies: 63
Views: 299917

This one is likely to cause you some headache, I think. For instance, Deadlands uses a deck of cards (actually two, one for the players and one for the GM) for initiative, where each card except the jokers could be considered a 'phase', and each player and NPC might have between zero and five cards ...
by oleingva
Sat Jun 14, 2008 9:23 am
Forum: Games Seeking Players
Topic: GURPS test game
Replies: 7
Views: 5030

I love Shadowrun, and think it is a great game - unfortunately, I have too much on my plate right now. But I recommend everyone else to give it a shot.
by oleingva
Thu Jun 12, 2008 6:09 am
Forum: Submit Feedback
Topic: What should be the focus of BRPG v1.4?
Replies: 22
Views: 7298

As I use BRPG for table top, I can't say I have all that much use for either of those features. As such, I voted for updating of the user manual -update for Director 10.1 and more Flash support would probably be a close second, though. Either way, I think that an updated user manual will help you ge...
by oleingva
Wed Jun 11, 2008 3:15 pm
Forum: Submit Feedback
Topic: Sneak Preview of new Turn Sequencer in BRPG v1.3
Replies: 63
Views: 299917

I have the exact same problem, allen - 3-5 seconds might not be much, but in a table top game, your attention need to be on your players more or less constantly, or they'll drift out of 'game-mode'.

So I am also looking forward to this one!
by oleingva
Sun Jun 08, 2008 11:50 am
Forum: Infinite Realities
Topic: IR Mapping Objects Set 1: Trees and Shrubs
Replies: 5
Views: 5790

I purchased this one right away, and they are GREAT. Lovely and infinitely useful set, well worth five bucks.
by oleingva
Sun Jun 08, 2008 11:43 am
Forum: Other News
Topic: Slight price hike on Battlegrounds software
Replies: 4
Views: 4279

You should try to sell BRPG to more Europeans! Downloading software is dirt-cheap for us these days. :wink:
by oleingva
Tue Jun 03, 2008 3:04 pm
Forum: Submit Feedback
Topic: Delete figure sound effect
Replies: 5
Views: 1742

Thanks, heruca. The girls in my group will assuredly NOT miss it.

I'm really looking forward to 1.3 now - it is the release where I get my way. :wink:
by oleingva
Tue Jun 03, 2008 6:34 am
Forum: Submit Feedback
Topic: Delete figure sound effect
Replies: 5
Views: 1742

Delete figure sound effect

. . . can we get rid of that sound, or at least have an option to turn it off or change it? I usually hook my computer to my speaker system in order to play background music while we game, and it scares some of my more sensitive players witless when there is a sudden and loud 'ZOTH!' breaking throug...
by oleingva
Tue May 27, 2008 9:54 am
Forum: FAQs & Tips
Topic: How Do I see Dice Rolls made by players?
Replies: 12
Views: 3390

I agree with Omnidon, but I am certain that someone else will think differently . . . :wink:
by oleingva
Tue May 27, 2008 7:00 am
Forum: FAQs & Tips
Topic: How Do I see Dice Rolls made by players?
Replies: 12
Views: 3390

Think you can make a preference for that, heruca? So that you can choose if closing the FoW window changes the cursor back to normal? I've also been troubled by the fact that I expect it to change back.
by oleingva
Tue May 27, 2008 6:57 am
Forum: Submit Feedback
Topic: Suggestion: Multiple images per unit
Replies: 20
Views: 5773

Rock on! There are tons of uses for a function like this - I'm loving it already! :D