Search found 462 matches

by Full Bleed
Thu Feb 19, 2009 5:33 am
Forum: Links & Resources
Topic: Windows program for D&D Battlesystem
Replies: 3
Views: 1794

Hmmm, I don't know how well Fantasy Ground would do AD&D Battlesystem... then again, last time I really looked at FG I didn't think it seemed all that customizable. I guess they had to break the thing open with 4e coming out. When I was younger I programed (in basic no-less) a text/numbers only solu...
by Full Bleed
Thu Feb 19, 2009 5:15 am
Forum: Games Seeking Players
Topic: Time for another bug hunt!
Replies: 37
Views: 14289

heruca wrote:This game still hasn't taken place, due to a lack of players, so I now plan on running this soon after I return from my current trip.
Hopefully with more than a 1 day notice! ;)
by Full Bleed
Wed Sep 24, 2008 2:16 am
Forum: Submit Feedback
Topic: BRPG v1.3b's new feature, plus product announcements
Replies: 10
Views: 2300

Steve Jackson Games felt that it infringed on their IP in several ways, and have asked that I not release it, even for free. I should have checked with them first before announcing my artpack. Lesson learned. In order for you to be able to use the name "Car Wars" I would suspect that they'd want so...
by Full Bleed
Sun Jul 06, 2008 11:09 am
Forum: Submit Feedback
Topic: What should be the focus of BRPG v1.4?
Replies: 22
Views: 6772

I'm not sure how meaningful my vote is, seeing how I use only a fraction of BRPG's utilities for my tabletop game, but I voted Other, and my vote would go towards making Fog of War functional again (seeing how that's the primary utility I use and it's not currently functioning well). For those not ...
by Full Bleed
Sun Jun 08, 2008 2:50 am
Forum: Other News
Topic: Slight price hike on Battlegrounds software
Replies: 4
Views: 4097

Re: Slight price hike on Battlegrounds software

heruca wrote:Due to inflation and the dropping value of the US dollar, I've had to increase the price of BRPG slightly.
Serves the US right for adopting so many free-trade agreements. ;)
by Full Bleed
Mon Jun 02, 2008 1:55 am
Forum: Submit Feedback
Topic: Light sources and lowlight/darkvision and radius
Replies: 16
Views: 3075

Omnidon wrote:When will people learn that gridless is in all ways superior? :wink: :lol:
Exactly my thought.

Hexes have their own set of problems.
by Full Bleed
Wed May 28, 2008 9:25 pm
Forum: Submit Feedback
Topic: Light sources and lowlight/darkvision and radius
Replies: 16
Views: 3075

I look at this as a downgrade for 4E.

They should have developed a way to be less grid dependent.
by Full Bleed
Tue May 27, 2008 10:27 pm
Forum: Submit Feedback
Topic: Suggestion: Multiple images per unit
Replies: 20
Views: 5428

It occurred to me while I was making that video clip that it would be nice to have some hotkeys to change the token image without having to dig down into the contextual popup menu. So I just added that to the code. For now, I'm using the [<] and [>] hotkeys to cycle through the tokens backward or f...
by Full Bleed
Tue May 27, 2008 11:19 am
Forum: Submit Feedback
Topic: Suggestion: Multiple images per unit
Replies: 20
Views: 5428

It's great to finally see this oft-requested VTT feature implemented.

Kudos!

I couldn't see the video yet though because I've removed most proprietary video players from this computer.
by Full Bleed
Tue May 27, 2008 1:37 am
Forum: Submit Feedback
Topic: Slide show anyone
Replies: 14
Views: 3174

I like it.
by Full Bleed
Mon May 19, 2008 12:48 pm
Forum: Product Releases
Topic: BRPG v1.2e beta released
Replies: 10
Views: 11217

I think it's a good sign to see the letters creep up for 1.2. Shows you're cleaning things up and getting rid of some of the nagging issues.
by Full Bleed
Sat May 17, 2008 10:42 am
Forum: Submit Feedback
Topic: Space Tokens?
Replies: 21
Views: 5494

Here is a HUGE repository of top-down Star Trek, Battlestar Galactica, Babylon 5, and Space Battleship Yamoto schematics. Most are in B&W though and would need to be cropped out but the sheer number of images available is pretty nice.

http://www.shipschematics.net/
by Full Bleed
Mon May 12, 2008 9:19 am
Forum: FAQs & Tips
Topic: Moving many figures simultaneously on a map
Replies: 7
Views: 2404

Hmm, perhaps on Windows I made it work with the Control key instead, due to user feedback. If following windows standard method of selection: Ctrl-Click should select and add individual units to current selection. Shift-Click should select a group between two points (staring point and the shift-cli...
by Full Bleed
Mon May 05, 2008 6:37 am
Forum: Submit Feedback
Topic: Earthdawn Diceing System (suggestion/comment)
Replies: 19
Views: 3857

I'm a big fan of the Fantasy Grounds virtual dice. You can shake the dice as long as you want and you get realistic rolls based on how hard you "fling" them with the mouse. I think it sets the standard for dice rolling simulation. It's a real shame that my favorite VTT's (Maptool and BRPG) don't hav...
by Full Bleed
Sun May 04, 2008 1:45 am
Forum: Submit Feedback
Topic: Earthdawn Diceing System (suggestion/comment)
Replies: 19
Views: 3857

That means that dice should move across the board, faster at the start and gradually slowing and the whole roll ought to take a definite time (best chosen by the GM) but maybe 15 seconds. atm, for me it is virtually instant with just a quiver of the dice. Woah! 15 seconds is a loooong time. What wo...
by Full Bleed
Sat May 03, 2008 5:16 pm
Forum: Fixed Bugs
Topic: First impressions
Replies: 9
Views: 2169

Looks like this old bug , which I could never seem to eliminate despite going through the launch code with a fine tooth comb. Must be some Director bugginess. I recommend not clicking anything until the About panel (the splash screen) goes away and the zoom level text appears. I also recommend not ...
by Full Bleed
Sat May 03, 2008 5:07 pm
Forum: Submit Feedback
Topic: Earthdawn Diceing System (suggestion/comment)
Replies: 19
Views: 3857

No, you're not missing anything. It can't currently be done, I'm afraid. When I was designing the Dice Roller, after gathering a year's worth of dice-related feature requests, I wasn't aware of any RPG systems that used more than 2 dice types at once. There are already complaints that the Dice Roll...
by Full Bleed
Thu May 01, 2008 6:47 pm
Forum: Submit Feedback
Topic: Discussion of optional on-screen interface
Replies: 38
Views: 7043

When I saw "radial" my thoughts jumped to FG that uses radials but uses icons (to reduce clutter) and requires a click on each icon which opens a new radial centered on the icon clicked; the combination really increased the learning curve and mouse movement. I did use this tool for about 6 months a...
by Full Bleed
Thu May 01, 2008 6:36 pm
Forum: Links & Resources
Topic: Free cross-platform video-conferencing software
Replies: 1
Views: 1211

Definitely worth checking out.

I've been meaning to try Ineen (http://www.ineen.com/) too. It's also cross platform. I've loaded it up and checked out the interface, but haven't tested the connection quality.
by Full Bleed
Thu May 01, 2008 7:15 am
Forum: Customer Support
Topic: Cast file clarity
Replies: 3
Views: 1266

heruca wrote:As of v1.2b, the media assets used in/by the sample Encounters will no longer come pre-loaded in the "User Cast.cxt" file. Instead, a separate media bundle for each of those Encounters will be included with BRPG, and the media assets in those bundles will be imported on demand.
Good move.
by Full Bleed
Thu May 01, 2008 7:10 am
Forum: Submit Feedback
Topic: Discussion of optional on-screen interface
Replies: 38
Views: 7043

In terms of the radial, it dramatically slows down play. When playing with a VTT system you really need efficiency (with cool flair if it doesn't detract) to expedite play. Its the one thing I appreciate with BRPG; it provides an excellent balance between flair and utility. Radials are cool looking...
by Full Bleed
Mon Apr 28, 2008 3:31 am
Forum: Customer Support
Topic: Hamachi issues
Replies: 21
Views: 13188

Actually, it did help, but I was still having problems. It was from your earlier post about Hamachi that we were able to do anything. My friend who lives nearby was able to connect with the friend in Osaka just fine. Do you and your local friend have different ISP's? You might want to update your n...
by Full Bleed
Sat Apr 26, 2008 6:38 pm
Forum: Links & Resources
Topic: Free Mapping program for Windows
Replies: 7
Views: 2403

Omnidon wrote:...and seems to have a fixed cell resolution of 30 pixels / cell.
Far too low.
by Full Bleed
Sat Apr 26, 2008 6:32 pm
Forum: Fixed Bugs
Topic: connection issue
Replies: 9
Views: 2082

It sounds like you've got a lot of packet-loss between you and the host.

It seems like you are able to connect sometimes, but that your client isn't keeping up with sending and receiving updates.

What do you get back when you ping his IP?
by Full Bleed
Thu Apr 17, 2008 12:19 am
Forum: Submit Feedback
Topic: How should directional light sources work?
Replies: 30
Views: 13081

Sounds like you need a fully customizable interface for directional lighting to account for various interpretations. Some easily selectable preset options would be nice though.

And I think being able to set the degree would be nice too.