Search found 83 matches

by cyberunner8
Tue Apr 09, 2013 10:09 pm
Forum: Developer's Notebook
Topic: Development Update
Replies: 982
Views: 498546

Congratulations! Three sons, that will keep you family busy.
by cyberunner8
Tue Mar 12, 2013 10:35 pm
Forum: FAQs & Tips
Topic: Reinstalling BRPG
Replies: 2
Views: 3779

If it is the same computer and you have the old code I don't see why not. I had to reinstall my BRPG when I had to replace my hard drive with no problem.
by cyberunner8
Thu Feb 07, 2013 9:47 pm
Forum: Submit Feedback
Topic: Rectangular base size
Replies: 15
Views: 13514

I agree having long bases would help with mounts, cars, waggons, dogs and other long base beasts. Also a small base 1/2 square for tiny figures would be cool but most likely be a pain in the coding butt to do. Large bases Like 8 squares by 8 squares for truly colossal figures. Another thought, would...
by cyberunner8
Wed Feb 06, 2013 9:21 pm
Forum: The Clubhouse
Topic: Woot!
Replies: 17
Views: 8315

Congratulations! :D
by cyberunner8
Thu Jan 31, 2013 10:01 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

The "Swap Locations" and the "Shuffle Locations" features

heruca Posted: Wouldn't the "Swap Locations" and/or the "Shuffle Locations" features in BGE help with moving the room tiles around? Oh, and the "Swap Locations" and the "Shuffle Locations" features are present in both programs. Thanks for the suggestion Heruca. I was not aware of those features and...
by cyberunner8
Wed Jan 30, 2013 10:00 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Conversion of BRPG to BGE

Wouldn't the "Swap Locations" and/or the "Shuffle Locations" features in BGE help with moving the room tiles around? I do not know as I have not used the BGE platform a lot. I have been using the BRPG platform for designing the game. I am more comfortable with it. On that note, I was wondering is t...
by cyberunner8
Mon Jan 21, 2013 11:10 pm
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Moving the Game tiles

cyberunner8: * Moving the game board around before every players turn is a pain in the bottom. heruca: Could you explain why? What needs to happen, exactly, and how could it be made easier in the program? Omnidon: If you recall the movie, the rooms all shift places with each other periodically. He'...
by cyberunner8
Wed Jan 16, 2013 11:36 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Play Testing Part 3

After the third round of testing I discovered a few thing, like; * Typing errors need correcting, and further rule explanations are need. :oops: * Counters or some form of tracking is needed for the LSD and Rage traps. * Some optional rules have come up. :idea: * Moving the game board around before ...
by cyberunner8
Wed Jan 09, 2013 3:02 am
Forum: Customer Support
Topic: Developer absence in January
Replies: 8
Views: 3724

Have fun

Heruca, have a wonderful time with your family, friends, or whoever you are spending your time with. Hope the weather treats you nice for your time off.
-Cyberunner 8)
by cyberunner8
Wed Jan 09, 2013 2:56 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

New Event Card

Well folks I am back.

After much deliberation and work I am ready to show the new event cards.
Each card has new art, expanded rules, and some flavour text.
Tell me what you think, if you would like.

Cyberunner 8)
by cyberunner8
Sun Dec 23, 2012 4:00 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

New Room Tile Art

I finaly got to adding the walls, doors, and overall new textures to the room tiles.
Here they are at 100% zoom and 50% object size.
Let me know what you think, if anything.
-cyberunner 8)
by cyberunner8
Fri Dec 21, 2012 9:56 pm
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Revamped Trap Cards

Here is the completed new look at 100% zoom and objects at 50% size.

Let me know what you think.
-Cyberunner
by cyberunner8
Mon Dec 17, 2012 1:06 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Trap Card Front and Back

I changed the font and add some drop shadows. All the cards will be able to be enlarged or shrunk to extreme sizes in game and hopefuly keep their detail.
by cyberunner8
Sun Dec 16, 2012 10:33 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Updated card look

I don't think I've ever liked a font less.
I updated the look of the cards front and back.
That was the answer I was looking for.
That was also one of the most passionate 'No's' from you heruca. :lol:
Thanks to both of you for your input.
-cyberunner 8)
by cyberunner8
Sat Dec 15, 2012 11:33 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

New Event Card Look

I added new fonts and new art to the front and back.
by cyberunner8
Fri Dec 14, 2012 9:04 pm
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Cleaned-up Game Setup

Here is the new streamlined game setup with free floating dice and new clean art.
by cyberunner8
Thu Dec 13, 2012 11:34 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Character Stat v3.0

Here are the player cards. They work best at 50%, enabled anti-aliasing, and the current token as the portrait.
by cyberunner8
Wed Dec 12, 2012 10:49 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Player Work Area V2

Typo in label on last pic: "Business Executive" Thanks! It is always a bit embarrassing when you miss type something then put it on the net. :lol: Improved size of both the font so it is easy to read and area to place cards and tokens. Now you can track your grudges of those who have attacked you.
by cyberunner8
Wed Dec 12, 2012 10:41 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Character Stat Sheet Mock-up v3.0

I have made improvements on the overall size of both of the font and the sheet its self. New art has been added to the take away the sex roles and make it easy to add any player tokens to the game.
by cyberunner8
Tue Dec 11, 2012 12:35 pm
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Thanks!

Thanks, I agree the text needs cleaning up. The anti-aliasing is enabled but the font is messy on the stat cards and the other text is too fine. To fix some of the issues I have the portrait pop up to read a card. Some of the other object also have too much detail and not enough DPI. It is still a w...
by cyberunner8
Tue Dec 11, 2012 12:04 pm
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Play Testing Part 2

The Doctor stumbles on the spot and avoid rolls but luckily rolls a one.
by cyberunner8
Tue Dec 11, 2012 9:54 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Round 2 of play testing

Will be posting more as the game progresses.
by cyberunner8
Thu Dec 06, 2012 10:46 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Character Stat Sheet Mock-up v2.0

I have even further defined the 6 characters of the death trap game.
There is some new elements for quick marking heath and turn order.
by cyberunner8
Thu Dec 06, 2012 10:23 am
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

Having fun!

Oh ya! It is fun tinkering with ideas then having them come to life. Speaking of which, what do you need to create a game file, so they have all the elements sound, dice, cards, game objects and figures?

As to the game I just completed the V2.0 of the characters.
by cyberunner8
Tue Dec 04, 2012 9:21 pm
Forum: The Clubhouse
Topic: Creation Of "Death Trap!" board game Idea
Replies: 44
Views: 22854

First Play Test Improvement

Well the first play test was completed to reveal a fast paced cut throat game that is fun but needs work. So expanded clear rules are needed with some overall changes. Here is some of the changes: * Updated character rules and reference sheets * Clearer rules with example * Added game components I w...