Search found 10 matches

by Lonewolf
Thu Apr 20, 2006 10:32 pm
Forum: Submit Feedback
Topic: How to Programming RPG Systems
Replies: 43
Views: 21146

There it goes again. Stupid guest account! Hopefully the forum will automatically log me in now even when my I.P address changes. :evil:
by Lonewolf
Thu Apr 20, 2006 12:32 pm
Forum: Submit Feedback
Topic: How to Programming RPG Systems
Replies: 43
Views: 21146

Spyke wrote:It's worth adding here my experience with GURPS and automated character sheets. Lonewolf (I think, though the posting was as a Guest) said:
Yes I did post as a guest. Stupid me.See what I mean for avoiding complex input CSML issues and the short comings of Klooge

:oops:
by Lonewolf
Thu Apr 20, 2006 12:26 pm
Forum: Submit Feedback
Topic: How to Programming RPG Systems
Replies: 43
Views: 21146

But the big barrier to doing all this is the gaming publisher. When I'd completed my GURPS sheet I showed it to Steve Jackson, and he asked me to make sure it was all removed from the web. By building the automation in to the sheet I was breaching copyright. He mentioned that he had a similar probl...
by Lonewolf
Thu Apr 20, 2006 12:12 pm
Forum: Submit Feedback
Topic: How to Programming RPG Systems
Replies: 43
Views: 21146

Brilliant! Hadn't occurred to me, but it's absolutely true. It'll be so generic that it's application extends beyond building just character sheets. Heck, possibly beyond gaming in general. Ah, the penny drops! Yes once you start number crunching the system in one app and have it report via the bat...
by Lonewolf
Wed Mar 08, 2006 4:18 pm
Forum: Submit Feedback
Topic: How to Programming RPG Systems
Replies: 43
Views: 21146

Ease of use is one of your strong points. I think some people's aversion to RPGing online is this very fact... "Getting the game to run like I want it to run" That is exactly what I mean. People just want to get on and play games. The thing I most hate about software is the lack of documentation ma...
by Lonewolf
Tue Mar 07, 2006 2:34 am
Forum: Submit Feedback
Topic: How to Programming RPG Systems
Replies: 43
Views: 21146

I actually agree with you there. However, a lot of people will probably feel like LoneWolf does, so heruca has to humor them ;-) If he wants the money :-) I liked the idea you had earlier That's still my plan. I was just going to add the math portion. Oh, then it would still be quite simple to use,...
by Lonewolf
Sun Mar 05, 2006 11:07 pm
Forum: Submit Feedback
Topic: Dice roller multiplier suggestion.
Replies: 24
Views: 14109

9 dice is the current maximum (or 3 percentile rolls). Increasing that would mean I either have to make the dice graphics smaller, or all the control panels bigger, and that isn't likely to happen unless a more pressing need for it comes along. I figure 9 dice should really be enough for most game ...
by Lonewolf
Sun Mar 05, 2006 10:33 pm
Forum: Submit Feedback
Topic: How to Programming RPG Systems
Replies: 43
Views: 21146

How to Programming RPG Systems

One big let down in most table top software is lack a easy method to program in game systems. As we all know Battlegrounds will not come out with data pulled from gaming books. The user will have to type it in himself for 'personal use'. The big problem that I see is there is not much help in progra...
by Lonewolf
Sat Mar 04, 2006 4:35 pm
Forum: Developer's Notebook
Topic: Ease of use, explained
Replies: 8
Views: 10435

Re: Ease of use, explained

Little things like this, while they might seem minor, really add up over the length of a game session/s, and can make the difference between playing an enjoyable roleplaying game with your friends, and struggling to operate a computer program. For the record, I consider KloogeWerks and Fantasy Grou...
by Lonewolf
Sat Mar 04, 2006 4:20 pm
Forum: Submit Feedback
Topic: Floating License Suggestion
Replies: 11
Views: 5493

I suppose I could always add non-transferable floating licenses, and charge a bit less for them... I really like that idea the best. To give you an example where this really works is when you take your computer to a games convention. The RPG community still spreads information by word of mouth. I t...